tag:blogger.com,1999:blog-55021285085121410362024-03-05T03:16:50.670-08:00DotA AddictionDotA Addict's Heaven.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comBlogger179125tag:blogger.com,1999:blog-5502128508512141036.post-9287369852620193922011-10-13T12:43:00.000-07:002011-10-13T12:49:23.159-07:00DotA 6.72f Map Download<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://static.getdota.com/images/logo.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 207px; height: 192px;" src="http://static.getdota.com/images/logo.jpg" alt="" border="0" /></a>Hey DotA Addicts !!, Finally the DotA 6.72f has been Released :)<br /><br /><span style="font-weight: bold;">Download Link:</span><br /><a href="http://static.getdota.com/maps/eng/DotA%20v6.72f.w3x">Mirror 1</a> (Get DotA)<br /><a href="http://warcraft.gamewebz.com/wp-content/uploads/4277/DotA%20v6.72f.w3x">Mirror 2</a> (Gane Webz)<br /><a href="http://hotfile.com/dl/124712004/70cc644/DotA20v6.72f.w3x.html">Mirror 3</a> (Hotfile)<br /><br /><span style="font-weight: bold;">Changelogs:</span><br /><span style="color: rgb(192, 192, 192);"></span>* Fixed a bug with Spirit Bear's Return xxMr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-51147101332868230632011-10-13T09:06:00.000-07:002011-10-13T09:12:32.812-07:00Dota 6.71b AI Plus - Dota-Allstars 6.71b AI Plus Map Download<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb1KOjdutAQAJ0TfzPflUuoNmBjulX5dSbt2HaY6F_MkPkYTcP9vEdP44S5t-n65VT4PjQHEsxRrfRpuxYhX4DNcWm-YVLz9cEJLjfsI9aRnnp3cD1OfJ3WECoMY3tak7PTt7C6ff_Fyg/s1600/6.70+Loadscreen+Small.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 140px; height: 105px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb1KOjdutAQAJ0TfzPflUuoNmBjulX5dSbt2HaY6F_MkPkYTcP9vEdP44S5t-n65VT4PjQHEsxRrfRpuxYhX4DNcWm-YVLz9cEJLjfsI9aRnnp3cD1OfJ3WECoMY3tak7PTt7C6ff_Fyg/s1600/6.70+Loadscreen+Small.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Dota 6.71b AI Plus - Dota-Allstars 6.71b AI Plus<br /><br /><br /><br /><br /><br /><br /><span style="font-weight: bold;">DotA 6.71b AI Changelogs<br />===================<br /></span></span><span>1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:<br />AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that. So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate. When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate. When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate). Min rate for AI is human rate (it won't get lower than that), there is no max rate<br />2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate<br />3. De/Dg mode is enabled by default, unless ne/ng is enabled<br />4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.<br /></span><span style="font-weight: bold;"><br />Download Link:<br /></span><a href="http://www.filesonic.com/file/1305660444"><span>Mirror 1</span></a><span style="font-weight: bold;"><br /></span>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-27501087006887217972011-10-13T09:02:00.000-07:002011-10-13T09:05:48.360-07:00Apologize to all DotA Addicts !!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNb_2F9IvWK776dDZNSkQ6MV7F2Icb1b7y0GMsbJlDuXJ_8BNqynd8LrvbxvYy2Xp2atrRIzuoUx0qPzQvYKLxTcbQZWCWjhuVyyuxc2bXDSK3hnucj-fiVYJJhKsQpsNgREGSd9VmjeY/s1600/I+am+sorry%2521.gif"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 297px; height: 352px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNb_2F9IvWK776dDZNSkQ6MV7F2Icb1b7y0GMsbJlDuXJ_8BNqynd8LrvbxvYy2Xp2atrRIzuoUx0qPzQvYKLxTcbQZWCWjhuVyyuxc2bXDSK3hnucj-fiVYJJhKsQpsNgREGSd9VmjeY/s1600/I+am+sorry%2521.gif" alt="" border="0" /></a>Hey Dota Addicts!!, I apologize for Not updating <a href="http://dota-addiction.blogspot.com/">Dota Addiction</a> for a long time :(Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-82292525966960752782010-10-31T08:54:00.000-07:002010-10-31T09:00:10.837-07:00DotA Allstars 6.69b Map Download | DotA 6.69b Map Download (Fix Release)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXn8J0XnU8jiT-ebHzKxCwmWm3WdGmKlYO3dEOtVoHmi4TgMddw-HsrK4jnFniiG3G5NOSMwf5kmlZjX7REhjNGGp9cOdqlL3oZqCHPuaRJ_Mn4AinGDNjR8Odh9EHtev8MzIzk3COzdxb/s1600/dota+6.69b.JPG"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 580px; height: 434px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXn8J0XnU8jiT-ebHzKxCwmWm3WdGmKlYO3dEOtVoHmi4TgMddw-HsrK4jnFniiG3G5NOSMwf5kmlZjX7REhjNGGp9cOdqlL3oZqCHPuaRJ_Mn4AinGDNjR8Odh9EHtev8MzIzk3COzdxb/s1600/dota+6.69b.JPG" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span>. The DotA 6.69b Map Download.<span style="font-style: italic;"> IceFrog</span> has recently issued a new patch, DotA 6.69b as a hotfix for v6.69. This patch addresses some bugs such as, Techies bug which caused Remote mines/Statis Trap to disappear when Aghanim's Scepter is equipped. He has also removed the traditional <a href="http://dota-addiction.blogspot.com/2010/10/quest-guide-for-dota-669-map-dota-v669.html"><span style="font-weight: bold;">DotA 6.69 Quest</span></a> which was added earlier.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">DotA 6.69b - DotA Allstars 6.69b Map Download:</span><br /><a href="http://hotfile.com/dl/76485759/bde04c5/DotA_v6.69b.rar.html"><span style="font-weight: bold;">DotA v6.69b.w3x</span></a> (mirror 1)<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">DotA 6.69b Changelogs:</span><br />Fixed a few bugs<br /><br />Hope this update remains a stable release so, IceFrog doesn't face any interruptions while developing DotA 6.70 and <a href="http://dota-addiction.blogspot.com/2010/10/recent-updates-on-dota-2.html"><span style="font-weight: bold;">DotA 2.</span></a><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related:</span><br /><a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota_31.html"><span style="font-weight: bold;">DotA 6.69 Changelogs</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-36984411098714023872010-10-31T05:34:00.000-07:002010-10-31T05:55:35.067-07:00DotA 6.69 AI Map | DotA v6.69 AI Plus Map Download (News)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjMEdYhzQWDugbrSi_5Qtu_Aqe0qztGaYZd_wQRka-R2MJVj1D8V3bZEVwXzlioRgZH9-JhmZ2BSi5Sfg0-mwbtQOzIdU-1r-3kQxZHgOWWAOoq617xYFL4LjrFNJMfFJD7OdvEEkMfcO/s400/dota+6.69+ai.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 220px; height: 166px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjMEdYhzQWDugbrSi_5Qtu_Aqe0qztGaYZd_wQRka-R2MJVj1D8V3bZEVwXzlioRgZH9-JhmZ2BSi5Sfg0-mwbtQOzIdU-1r-3kQxZHgOWWAOoq617xYFL4LjrFNJMfFJD7OdvEEkMfcO/s400/dota+6.69+ai.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">Dota Addicts!</span>, This post is related to News and updates associated with DotA 6.69 AI Map. As the DotA Lord (Developer): <span style="font-style: italic;">IceFrog</span> has launched 6.69 with a couple of improvements to our favorite game. Now it's DotA 6.69 AI tuzrn, We hope AI map developers Harreke & PleaseBugMeNot start working on v6.69 AI soon so those players who can't play online can play DotA 6.69 Artificial Intelligence version.<br /><br />This post is exclusively created for DotA 6.69 AI Map. All the news, updates and information directly from developers will be posted right on this page. 6.69 AI will probably less time once Harreke finishes Dota 6.68c AI project.<br /><br />If you have anything to share, For e.g. Suggestions or bug reports. Please post a comment.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related:</span><br /><a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota.html">DotA 6.69</a><br /><a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota_31.html"><span style="font-weight: bold;">Dota 6.69 Changelogs</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-89396039759723245722010-10-31T02:40:00.000-07:002010-10-31T04:50:34.099-07:00Quest Guide for DotA 6.69 Map | DotA v6.69 Hidden Side Quest Solution<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4XncIHiYYfekjJST010kcI8DjO6txj2fva1D6p984Jqlf2prOP0LviWcQobFqc2ysHdUtKpCyfaL9MjhFEyE4Bk-3dDsJio16kvVdvyMtb78AzL8NcRnvQ3BoLpyMFtUnqZdgzCPEVwRh/s400/dota+6.69+quest.jpg"><img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 162px; height: 120px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4XncIHiYYfekjJST010kcI8DjO6txj2fva1D6p984Jqlf2prOP0LviWcQobFqc2ysHdUtKpCyfaL9MjhFEyE4Bk-3dDsJio16kvVdvyMtb78AzL8NcRnvQ3BoLpyMFtUnqZdgzCPEVwRh/s400/dota+6.69+quest.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">Dota Addicts!</span>, Dota 6.69 Secret, Hidden Quest Guide. As IceFrog already told us that there will be a new 6.69 hidden quest which will follow the tradition. Now, The DotA 6.69 is released with secret x.9 quest in which you have to destroy the runes, kill IceFrogs to summon Phoenix boss and then kill it. You'll get a nice reward item in return.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">DotA 6.69 Quest Guide:</span><br /><br /><span style="font-weight: bold; color: rgb(255, 255, 51);">Destroy the Runes:</span><br />To start to side quest, You need destroy the PreRune and other 2 runes found in the map.<br /><br />• PreRune can be found in the middle of the map near Top rune.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLcvSJWmy0uMujPf0gNzflZo0Z1YHPbBqKpJcEBPUZakeySGZ6aTO-chZah8DhyIZYCVuAAzDqKJ2uFIZgEZby__Zm4cp1_XsRKw5CrQWngilLPu6fWU4L6tD092_HYi_jwrskD6WijfJd/s200/prerune+1.bmp"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 113px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLcvSJWmy0uMujPf0gNzflZo0Z1YHPbBqKpJcEBPUZakeySGZ6aTO-chZah8DhyIZYCVuAAzDqKJ2uFIZgEZby__Zm4cp1_XsRKw5CrQWngilLPu6fWU4L6tD092_HYi_jwrskD6WijfJd/s200/prerune+1.bmp" alt="" border="0" /></a>• Now, Destroy both Runes. First Rune can be found near Scourge top 2nd tower and second rune can be found near Sentinel bottom first tower.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUvU4IQwmR4QAHEd-wNJrjiiV74KuXUfZlNnBp8k80nm4XqIuIDEUIXnM8h5e2QxVoW1ybFbRhjCmgBNkLEiQKyI7xLzXPpbpBSQGxpF2PcrSu5hoLcEjvPRpBFcTG8ZxHJd4cqe8XU-zx/s200/rune.bmp"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 113px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUvU4IQwmR4QAHEd-wNJrjiiV74KuXUfZlNnBp8k80nm4XqIuIDEUIXnM8h5e2QxVoW1ybFbRhjCmgBNkLEiQKyI7xLzXPpbpBSQGxpF2PcrSu5hoLcEjvPRpBFcTG8ZxHJd4cqe8XU-zx/s200/rune.bmp" alt="" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjzoEeSb2rXXwCfuM1rbZzYd53xye9og3UqafQj5RYT1qYSOymqzkhTEHQdDy3bW8zbXhjbcyOA_nkxzZDc-7mwFJ0VLvZu-FbJw1CjK7x_ycpdxBhqNuuXT9qPA0MMjglBLEaCtMK5K1G/s200/rune+2.bmp"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 113px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjzoEeSb2rXXwCfuM1rbZzYd53xye9og3UqafQj5RYT1qYSOymqzkhTEHQdDy3bW8zbXhjbcyOA_nkxzZDc-7mwFJ0VLvZu-FbJw1CjK7x_ycpdxBhqNuuXT9qPA0MMjglBLEaCtMK5K1G/s200/rune+2.bmp" alt="" border="0" /></a>• After Destroying all the runes, Find IceFrogs and kill them.<br /><br />Note: Since, IceFrogs are invisible and can not be killed by physical attacks. You need to get Gem of True Sight and Dagon.<br /><br />- Here is the mini-map of IceFrog so, you can find and kill em' easily!<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdbMCXkoyJ6JL8amHiVO17lo70kXTSKkqyG8XPa2LCYKTV3K2MmOrTk-8HdL3lFScLYzvoPnzrt11_tseoXuOjVeSR6pB7zP-3tIS2AEJJO9A0hPTzUFyoWmPXsyHT1UhUcru4SxX3R6_r/s400/hidden+quest+icefrog+dota.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 213px; height: 219px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdbMCXkoyJ6JL8amHiVO17lo70kXTSKkqyG8XPa2LCYKTV3K2MmOrTk-8HdL3lFScLYzvoPnzrt11_tseoXuOjVeSR6pB7zP-3tIS2AEJJO9A0hPTzUFyoWmPXsyHT1UhUcru4SxX3R6_r/s400/hidden+quest+icefrog+dota.png" alt="" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIW08VIIMiScqXUZor-OpRoz_nZls_PhNgdT9ZpnAciA27ZhaB668K6Cnxf5gZSRhEdYhXix5MwHhQRuSBzPX1FSkw6NAAMt4f1jzVS8HdPQATk5QDHQGXRKlS5QBqSfLHhzlpVCKxgn8o/s400/frog+hidden+quest+6.69.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 192px; height: 223px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIW08VIIMiScqXUZor-OpRoz_nZls_PhNgdT9ZpnAciA27ZhaB668K6Cnxf5gZSRhEdYhXix5MwHhQRuSBzPX1FSkw6NAAMt4f1jzVS8HdPQATk5QDHQGXRKlS5QBqSfLHhzlpVCKxgn8o/s400/frog+hidden+quest+6.69.png" alt="" border="0" /></a>• Once you kill all the 9-10 IceFrogs, Phoenix boss will appear in right corner on the bottom of the map.<br /><br /><span style="font-weight: bold; color: rgb(255, 255, 51);">Kill the Phoenix:</span><br />Kill the Phoenix using Naix with 6x inventory and with -wtf mode and enjoy a nice reward item which you grant you evasion and ability to spawn illusions.<br /><br />This post is dedicated for DotA 6.69 Secret Quest. This post is currently in Beta. The DoTA 6.69 Quest more screenshots, replays and videos will be added soon.<br /><br />Also, If you have any other information DotA 6.69 Easter egg, please share it with us :)Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-29796871635281923262010-10-31T02:19:00.000-07:002010-10-31T02:39:21.832-07:00DotA 6.69 Map | Official DotA Allstars 6.69 Map Changelogs DotA 6.69<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsTeLqMSTmXm4OBFMdR40iRrqogwunNCuQDuR-UY3WhloDAxwhxeBJ3EVpN3OQUgr7ApiYTtWeBcI-nD_RfdhgsE77J7cUbYY9kfxgKCYHGHWS_s_1op2gxRNmSEuq5u9hZnlJUWT0EB2p/s400/dota+6.69+changelogs.JPG"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 191px; height: 103px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsTeLqMSTmXm4OBFMdR40iRrqogwunNCuQDuR-UY3WhloDAxwhxeBJ3EVpN3OQUgr7ApiYTtWeBcI-nD_RfdhgsE77J7cUbYY9kfxgKCYHGHWS_s_1op2gxRNmSEuq5u9hZnlJUWT0EB2p/s400/dota+6.69+changelogs.JPG" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span>, The <a href="http://dota-addiction.blogspot.com/2010/10/dota-lord-aka-ice-frogs-quick-reply-on.html"> <span style="font-weight: bold;">DotA 6.69</span></a> Changelogs are out. Finally, IceFrog has released the long awaited <a href="http://dota-addiction.blogspot.com/2010/10/hey-dota-addicts-at-last-icefrog-has.html"><span style="font-weight: bold;">map DotA 6.69</span></a>. This map is based on balancing, improvements, tweaks and of course new loading screen by Kendrick (kunkka). Without saying much, check out full DotA v6.69 Changelogs.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"><br />DotA 6.69 Changelogs - DotA Allstars 6.69 Map Changelog:</span><br /><br />If you haven't downloaded the new map, <a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota.html"><span style="font-weight: bold;">Download DotA 6.69</span></a>.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Heroes</span></span><br /><br />Alchemist<br />- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4<br />- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction<br /><br />Axe<br />- Battle Hunger slow increased to 10%<br />- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds<br /><br />Bane Elemental<br />- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300<br />- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)<br />- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)<br />- Nightmare fixed so it properly stops enemy potions (3123839)<br /><br />Batrider<br />- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy<br /><br />Beastmaster<br />- Hawk's HP reduced from 100/200 to 50/100<br />- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.<br /><br />Bone Fletcher<br />- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP<br /><br />Bounty Hunter<br />- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25<br />- Track cast range increased from 750/950/1150 to 900/1050/1200<br /><br />Broodmother<br />- Increased XP given for killing Broodmother's Spiderlings<br /><br />Clockwerk<br />- Movement speed increased from 310 to 315<br /><br />Crystal Maiden<br />- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.<br />- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.<br /><br />Dazzle<br />- Shallow Grave now has a duration indicator for allies<br /><br />Dirge<br />- Fixed over-sized click boundaries for Tombstone<br /><br />Doom Bringer<br />- Base armor reduced by 2<br />- Doom cast range reduced from 650 to 550<br /><br />Enchantress<br />- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)<br />Aghanim Upgrade Ability Code: A1WB<br /><br /><br />Enigma<br />- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240<br /><br />Faceless Void<br />-Strength growth increased from 1.4 to 1.6<br /><br />Furion<br />- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18<br />- Force of Nature Treants can now attack air units (275356)<br />- Sprout code improved to reduce the chances of heroes sometimes popping out of it<br />- Sprout targeting change from 6.67 removed<br />- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)<br /><br />Gyrocopter<br />- Homing Missile now adds an ally only visual effect on targeted enemies<br />- Homing Missile cast range increased by 150<br />- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11<br />- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19<br /><br />Huskar<br />- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12<br /><br />Invoker<br />- Invoker now gains attribute points for each orb he levels<br /><br /><br />Jakiro<br />- Increased Macropyre (Aghanim's version) travel distance<br /><br />Juggernaut<br />- Omnislash no longer wastes a strike by considering banished units in its search<br /><br />Keeper of the Light<br />- Recall is now targetable through the minimap<br /><br />Lone Druid<br />- Leash range increased to 1100<br />- True Form movement speed from 270 to 280<br />- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)<br />- Spirit Bear attack point improved<br />- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving<br />- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.<br /><br />Leoric<br />- Hellfire Blast damage redistributed to some on impact and some dps (312517)<br />- Scoreboard now displays Skeleton King's ultimate cooldown time<br />- Skeleton King will be automatically selected for you after he reincarnates<br /><br />Leshrac<br />- Pulse Nova AoE increased from 300/350/400 to a constant 400<br /><br />Lina Inverse<br />- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250<br /><br />Luna<br />- Eclipse (Aghanim's version) target limit increased from 5 to 6<br />- Strength growth increased from 1.75 to 1.9<br />- Movement speed increased from 320 to 330<br /><br />Lycanthrope<br />- Shapeshift duration increased from 14/15/16 to a constant 18 seconds<br /><br />Meepo<br />- Strength gain increased from 1.3 to 1.6<br />- Improved Geomancer's base damage by 5<br />- Fixed some targeting issues with casting poof (300996)<br /><br />Magnataur<br />- Skewer damage rescaled to 70/140/210/280<br /><br />Morphling<br />- Adaptive Strike damage type changed from Physical to Magical (248693)<br />- Replicate cannot target Morphling's own illusions anymore<br /><br />Necrolyte<br />- Attack range reduced from 600 to 550<br /><br />Pandarean Brewmaster<br />- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds<br /><br />Phantom Assassin<br />- Base Strength increased from 17 to 20<br />- Strength growth decreased from 2.05 to 1.85<br />- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5<br /><br />Phantom Lancer<br />- Strength growth reduced from 2.0 to 1.7<br /><br />Pit Lord<br />- Dark Rift AoE increased from 375 to 450<br /><br />Priestess of the Moon<br />- Leap cooldown improved from 40/35/30/20 to 30/26/22/18<br /><br />Queen of Pain<br />- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40<br />- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8<br /><br />Razor<br />- Static Link drains damage over 8 seconds instead of 10.<br />- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28<br />- Plasma Field cooldown from 16 to 14<br /><br />Sand King<br />- Epicenter (Aghanim's version) now gives one more pulse<br />- Fixed some lag with Epicenter<br />- Fixed a bug with Sand Storm if you recast it very quickly while still invisible<br /><br />Shadow Fiend<br />- Added a new command (-souls) to see the number of souls you have collected<br /><br />Slark<br />- Decreased base Agility from 21 to 15 and increased starting damage by the same amount<br />- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160<br />- Dark Pact cooldown reduced from 10 to 10/9/8/7<br /><br />Spirit Breaker<br />- Greater Bash no longer messes up the target's command<br />- Nether Strike mana cost from 200/250/300 to 125/150/175<br />- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)<br /><br />Storm Spirit<br />- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2<br />- Electric Vortex mana cost increased from 100 to 100/110/120/130<br /><br />Techies<br />- Base damage increased by 5<br />- Remote Mine autoselection removed<br />- Remote Mines cast time reduced from 2 to 1.5 seconds<br />- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)<br /><br /><br />Tinker<br />- Laser's miss mechanic reworked.<br /><br />Details:<br />Old Miss:<br />10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds<br /><br />New Miss:<br />100% chance to miss on the primary target for 2 seconds.<br /><br /><br /><br />Tiny<br />- War Club hit count and AoE increased<br /><br />Terrorblade<br />- Base Intelligence increased from 15 to 19<br />- Fixed melee/range item to update properly for Metamorphosis transformation<br />- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)<br /><br /><br />Thrall<br />- Static Storm cooldown increased from 60 to 75<br /><br />Troll Warlord<br />- Battle Trance self duration increased from 8 to 10 seconds<br />- Fixed melee/range item to update properly for Berserker Rage transformation<br /><br />Vengeful Spirit<br />- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75<br /><br />Venomancer<br />- Plague Ward's bounty increased from 3-9 to 14-17<br /><br />Viper<br />- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125<br /><br />Guardian Wisp<br />- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75<br />- Relocate cooldown increased from 80/60/40 to 90/75/60<br /><br />Warlock<br />- Increased Infernal movement speed from 320/330/340 to 320/340/360<br />- Immolation from multiple Infernals now stack (281065)<br /><br />Wind Runner<br />- Night vision reduced to that of normal heroes (1200->800)<br />- Shackleshot's search angle reduced from 30 to 26 degrees<br /><br />Witch Doctor<br />- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces<br />- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26<br /><br /><span style="font-size:130%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Items</span></span><br /><br />Animal Courier<br />- Automatically upgraded to Flying Courier when you put the recipe on it (148581)<br /><br />Aghanim's Scepter<br />- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe<br /><br />Armlet of Mordiggian<br />- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)<br />- Recipe cost decreased from 900 to 700<br /><br />Boots of Speed<br />- Movement speed from 50 to 55<br /><br />Bracer, Null Talisman & Wraith Band<br />- Added +3 bonus damage to Bracer/Null/Wraith<br />- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150<br /><br />Buriza Do Kyanon<br />- Critical strike factor from 2.4 to 2.5<br /><br />Clarity Potion<br />- Double clicking on Clarity Potion causes it to be used on your hero<br /><br />Dagon<br />- Now requires a Null Talisman instead of a Blades of Attack<br /><br />Ethereal Blade<br />- Slow on Ether Blast increased from 30 to 45%<br />- Cooldown on Ether Blast from 35 to 30<br /><br />Eul's Scepter of Divinity<br />- Mana regeneration increased from 125% to 150% to match its components<br /><br />Ghost Scepter<br />- Cooldown increased from 25 to 30<br />- Cost increased from 1500 to 1600<br /><br />Eye of Skadi<br />- No longer requires the 300 gold recipe<br /><br />Hand of Midas<br />- Transmute now gives 2.5 XP when used on a unit (2744725)<br /><br />Healing Salve<br />- Double clicking on Healing Salve causes it to be used on your hero<br /><br />Hood of Defiance<br />- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)<br /><br />Magic Stick & Magic Wand<br />- AoE for gaining charges reduced from 1600 to 1200<br />- No longer give you charges if a spell was cast from the fog of war<br /><br />Manta Style<br />- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)<br />- Rebalanced Manta Style for melee and ranged heroes<br /><br />Details:<br />Old Manta:<br />Deals 33%<br />Takes 350%<br />Cooldown: 50<br /><br /><br />New Manta (ranged):<br />Deals 28%<br />Takes 400%<br />Cooldown: 50<br /><br /><br />New Manta (melee):<br />Deals 33%<br />Takes 350%<br />Cooldown: 35<br /><br /><br />Mjollnir<br />- Static Charge changed from a chance on attacks to a chance on any damage<br />- Double click now activates Static Charge on yourself<br /><br />Monkey King Bar<br />- Damage increased by 8 to be equal to the total damage from its components<br /><br />Necronomicon<br />- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75<br /><br />Orb of Venom<br />- Duration increased to 4 seconds<br />- Price from 600 to 550<br /><br />Phase Boots<br />- Readjusted bonuses:<br /><br />Base Movement Speed 70 -> 60<br />Phase Burst: 12% -> 15%<br />Phase Duration: 5 -> 4<br />Phase Cooldown: 10 -> 8<br /><br />Power Treads<br />- Attribute reduced bonus from +10 to all attributes to +8 to all attributes<br /><br />Ring of Basilius<br />- Armor bonuses rebalanced.<br /><br /><br />Sange<br />- Added a 20% Attack Speed reduction to the slow on Maim<br />- Reduced recipe cost from 750 to 700<br /><br />Sange and Yasha<br />- Increased the Attack Speed reduction on Maim's slow from 15% to 30%<br /><br />Soul Booster<br />- Mana regen from 10% to 50%<br />- Health regen from 1hp to 2hp<br /><br />Stygian Desolator<br />- Buff duration from 5 to 7 seconds<br /><br />Urn of Shadows<br />- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)<br /><br />Yasha<br />- Reduced recipe cost from 750 to 700<br /><br /><span style="font-size:130%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Gameplay & Cosmetics</span></span><br /><br />* Added a DotA 6.69 Quest<br /><br />* Added a new loading screen<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1RP0fyol7_AM2RVGfj5TfACLhrx7IfQsSB3-gBwrPFbAlsCGZENHMxD8DLeWd6W-Z8mlemQcoxlnf6YupD-M_lMBjOcH2nmsm8pJpxYWixSlLalE2q0iTR2SFHFGO6BY-Ubc7Yem7K7-K/s320/dota+6.69+loadscreen.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1RP0fyol7_AM2RVGfj5TfACLhrx7IfQsSB3-gBwrPFbAlsCGZENHMxD8DLeWd6W-Z8mlemQcoxlnf6YupD-M_lMBjOcH2nmsm8pJpxYWixSlLalE2q0iTR2SFHFGO6BY-Ubc7Yem7K7-K/s320/dota+6.69+loadscreen.jpg" alt="" border="0" /></a><br />DotA 6.69 Loadscreen<br />Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes).<br /><br />* Rebalanced the assist Gold & XP system<br /><br />Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.<br /><br />For XP "heroes" means the number of heroes in the area.<br />For Gold "Assist" means the number of heroes in the area besides the killer.<br /><br />"Level" always means the level of the dying target<br /><br />In 6.68:<br /><br />Bonus XP:<br />1 Hero: 15*Level + 50<br />2 Heroes: 15*Level + 50<br />3 Heroes: 14*Level + 50<br />4 Heroes: 13*Level + 50<br />5 Heroes: 12*Level + 50<br /><br />Bonus Gold:<br />Hero Killer: 0<br />1 Assist: 10*Level + 45 (2 heroes involved in kill)<br />2 Assist: 9*Level + 40 (3 heroes involved in kill)<br />3 Assist: 8*Level + 35 (4 heroes involved in kill)<br />4 Assist: 7*Level + 30 (5 heroes involved in kill)<br />5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)<br /><br />In 6.69:<br /><br />Bonus XP:<br />1 Hero: 20*Level + 120<br />2 Heroes: 15*Level + 90<br />3 Heroes: 7*Level + 30<br />4 Heroes: 6*Level + 15<br />5 Heroes: 5*Level + 10<br /><br />Bonus Gold:<br />Hero Killer: 0<br />1 Assist: 9*Level + 95 (2 heroes involved in kill)<br />2 Assist: 8*Level + 20 (3 heroes involved in kill)<br />3 Assist: 6*Level + 10 (4 heroes involved in kill)<br />4 Assist: 6*Level (5 heroes involved in kill)<br />5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)<br />DoTA 6.69 XP and GOLD System<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRs3a150BTbxYQVAjifWag6-n-f3JOu6d47BhB2N0DnpBy7o1bm9voqZh74JLgg_Llj2y2bhisPKU_N5VZV0IkzBTlw_rcTrLWKfw4dlZu-LlN0YgQgV8K3Cmcbmvfe6YjhXxrhu1c34Dv/s320/dota+6.69+xp+gold+system.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 318px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRs3a150BTbxYQVAjifWag6-n-f3JOu6d47BhB2N0DnpBy7o1bm9voqZh74JLgg_Llj2y2bhisPKU_N5VZV0IkzBTlw_rcTrLWKfw4dlZu-LlN0YgQgV8K3Cmcbmvfe6YjhXxrhu1c34Dv/s320/dota+6.69+xp+gold+system.jpg" alt="" border="0" /></a>* Added a couple of new juke spots<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_AlfM7EKjd3zjfF3DwKrvgNdiVjOyl0FBU0aCG5cXDiRVm9rpmFN_GaBqtKhVl__mu_B4doniny_5zlEfOncqaILwod-qHA3H2mskJpyRmflq739lag_XzVN6v9q6U0lv2ZyjURLDXydz/s200/dota+6.69+juke+spot.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 190px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_AlfM7EKjd3zjfF3DwKrvgNdiVjOyl0FBU0aCG5cXDiRVm9rpmFN_GaBqtKhVl__mu_B4doniny_5zlEfOncqaILwod-qHA3H2mskJpyRmflq739lag_XzVN6v9q6U0lv2ZyjURLDXydz/s200/dota+6.69+juke+spot.jpg" alt="" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDfMVQjWBsF1MHsqXN4znvree1BU4X3M-7S2sBi8-9B0Bud0Gt63zAf68XIRx_Qg850DHU0xvCtxIX0XVGtfpDT-E_GvuHlPEgaSvYnKuLulXPBE5Bw9CPnXACavfdEd9tuKvl5li1a_dG/s200/dota+6.69+juke.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDfMVQjWBsF1MHsqXN4znvree1BU4X3M-7S2sBi8-9B0Bud0Gt63zAf68XIRx_Qg850DHU0xvCtxIX0XVGtfpDT-E_GvuHlPEgaSvYnKuLulXPBE5Bw9CPnXACavfdEd9tuKvl5li1a_dG/s200/dota+6.69+juke.jpg" alt="" border="0" /></a>DotA Juke Spot 1DotA Juke Spot 2<br /><br /><br />* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)<br />* Reduced Glyph cooldown from 6 minutes to 5 minutes<br />* XP AoE increased from 1000 to 1200<br />* Added Slark, Chaos Knight and Magnus to CM<br />- More heroes will be enabled soon.<br />* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)<br />* Satyr's Purge no longer autocasts<br />* Added a sound effect that notifies allies near the location you are teleporting to<br />* Added 4 more options to -music (other6/7/8/9)<br />* Added a new soundset for King Leoric (279632)<br />* Added a rabbit courier<br />* Improved Shadow Raze visual effect to match the AoE a little more<br />* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)<br />* Lich now has his icy hands effect only when he gets Aghanim's Scepter<br />* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)<br />* Added various small doodads around the map<br />* Changed Bristleback's model and hero icon (210183)<br /><br /><br />* Added sound effect for Meepo's attack<br />* Added sound effect for Troll Warlord's melee attack<br />* Added Scepter visual effect for Enchantress<br />* Various misc improvements on Phantom Lancer's model<br />* Added -disablehelp for Bloodrage (233159)<br />* Added a new icon for Call Down (315263)<br />* Added a new visual effect while casting Curse of the Silent<br />* Hand of Midas bounty text is now easier to see (258830)<br />* Added a ground effect when the water is gushing out from Torrent (146694)<br />* New ability icon for Spirits (296349)<br />* Changed the illusion creation visual effect on Terrorblade's Conjure Image<br />* Added new hero icon for Io (296349)<br />* Added new icon for Haunt (240283)<br />* Added new icon for Reality (240283)<br />* Added new icon for Flaming Fists (263836)<br />* Improved Greater Bash Icon (280720)<br />* Improved Track Icon (280720)<br />* Improved Amplify Damage Icon (280720)<br />* Improved Slardar's Bash Icon (280720)<br />* Improved Plague Wards Icon (280720)<br />* Improved Greater Bash Icon (280720)<br />* Improved Soul Rip Icon (280720)<br />* Improved Grow Icon (280720)<br />* Improved Lion Hero Icon (280720)<br /><br /><span style="font-size:130%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Bugs</span></span><br /><br />* Fixed Charge of Darkness showing a dummy unit with HP bar<br />* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.<br />* Fixed visible caster units during Light Strike Array and Split Earth<br />* Fixed converted creeps from sometimes being slowed by Enchant<br /><br /><br />* Fixed Healing Ward to indicate the level to your allies instead of just for you<br />* Fixed Roshan's interaction with Familiars<br />* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible<br />* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)<br />* Fixed using Conjure Image while magic immune (298995)<br />* Fixed Roshan not dispelling Urn of Shadows<br />* Fixed some cast mechanism issues with Techie's Suicide (242147)<br />* Fixed Liquid Fire interaction with Siege units (263667)<br />* Fixed a rare situation where Relocate would fail to teleport you<br />* Fixed a bug with freezing a leaver Spirit Breaker<br />* Fixed Tango dispelling Urn of Shadows healing effect<br />* Fixed Static Storm scoreboard cooldown being a little off<br />* Fixed a bug with Scepter Dismember and Linken's Sphere<br />* Fixed some AI issues with Firefly<br />* Fixed lag on first cast of Adaptive Strike<br />* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard<br />* Fixed some courier tooltips<br />* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit<br />* Fixed interaction between Level 3 Rupture and Force Staff<br />* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)<br />* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)<br />* Fixed damage AoE on Waning Rift being slightly less than the silence AoE<br />* Fixed a very minor visual glitch when attempting to buy a recipe for power treads<br />* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray<br />* Fixed AoE on Strygwyr's thirst being off by 25<br />* Fixed Sticky Napalm triggering Linken Sphere<br />* Fixed interaction bugs with Soul Rip and Ethereal state<br />* Fixed AoE on Song of the Siren being off by 25<br />* Fixed a rare bug with Spirit Bear losing track of his items<br />* Fixed some minor duration inconsistencies with God's Strength<br />* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return<br />* Fixed Sticky Napalm compatibility problems with Shiva's Guard<br />* Fixed some possible lag scenarios with Soul Catcher<br />* Fixed a very rare cause where you could Soul Ring usage could be lethal<br />* Courier can no longer use Ghost Scepter (to prevent some abuses)<br />* Fixed some minor incorrect behaviors when using burning spears at very low hp<br />* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave<br />* Fixed some minor duration inconsistencies with Insatiable Hunger<br />* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War<br />* Fixed a fatal error possible with Skewer<br />* Fixed a minor visual bug when Unstable Concoction explodes in midairMr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-34063385349385937892010-10-31T02:10:00.000-07:002010-10-31T05:56:07.932-07:00Download DotA 6.69 Map | Official DotA Allstars 6.69 Map Download and Changelogs DotA 6.69Hey <span style="font-weight: bold; color: rgb(255, 0, 0);">DotA Addicts!</span>, The<span style="font-weight: bold;"> DotA 6.69 Map</span> is now officially released by IceFrog. The DotA v6.69 map has a huge list of changelogs which consist of mass balancing to the heroes, items and gold/xp system remake. However, this map doesn't include any new heroes or items whatsoever but, there are many nice changes done in DotA Allstars 6.69, if you look at the changes log.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN2vzHdloAGdRbzZwu4h9bKg5LiZC1YcolBFIs-G3ZTYghTtfDfuUm32fMB-WnnD-CEdfQUf4kHXNwIB9sDe-7BJv1ZKDD54OI3-yrFJzIiMyPNQpKuCE8Gc4pCnyAPdhzQVtaOI8cn7rJ/s1600/dota+6.69.JPG"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 580px; height: 434px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN2vzHdloAGdRbzZwu4h9bKg5LiZC1YcolBFIs-G3ZTYghTtfDfuUm32fMB-WnnD-CEdfQUf4kHXNwIB9sDe-7BJv1ZKDD54OI3-yrFJzIiMyPNQpKuCE8Gc4pCnyAPdhzQVtaOI8cn7rJ/s1600/dota+6.69.JPG" alt="" border="0" /></a><span style="font-weight: bold; color: rgb(255, 0, 0);">DotA 6.69 Map Download:</span><br /><br /><a href="http://hotfile.com/dl/75439472/8b18565/DotA_6.69_Map.zip.html"><span style="font-weight: bold;">Dota v6.69.w3x</span></a> (mirror 1)<br /><br /><span style="color: rgb(255, 0, 0); font-weight: bold;">DotA 6.69 Changelogs:</span><br /><br />Read <a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota_31.html"><span style="font-weight: bold;">DotA 6.69 Changelogs</span></a><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Hint</span>: This map contains a hidden quest.<br /><br />Thanks to IceFrog for releasing new patch faster. We hope you enjoy playing the DotA 6.69 map. For further news & updates keep visiting DotA-Utilities.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related Posts:</span><br /><a href="http://dota-addiction.blogspot.com/2010/10/quest-guide-for-dota-669-map-dota-v669.html"><span style="font-weight: bold;">DotA 6.69 Quest</span></a><br /><a href="http://dota-addiction.blogspot.com/2010/10/dota-669-ai-map-dota-v669-ai-plus-map.html"><span style="font-weight: bold;">DotA 6.69 AI</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-31704698442049367542010-10-31T01:54:00.000-07:002010-10-31T05:11:43.909-07:00New Loadscreen Coming in DotA 6.69<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFc7FGTdnWRwBe1wbhZDdiDDlvlnNILWDdll7p7ZRKm5hmFEbnZ2YLjaWKujOptmxlwVj-mBXGBwMBOjBqAlzlcG5TmTArfvzdzZNVfa1Gz6tbCQLAmxv5IA_uek5Hia3vyz0fRla-fo4H/s400/dota-new-loadscreen.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 97px; height: 97px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFc7FGTdnWRwBe1wbhZDdiDDlvlnNILWDdll7p7ZRKm5hmFEbnZ2YLjaWKujOptmxlwVj-mBXGBwMBOjBqAlzlcG5TmTArfvzdzZNVfa1Gz6tbCQLAmxv5IA_uek5Hia3vyz0fRla-fo4H/s400/dota-new-loadscreen.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span>, In <span style="font-style: italic;">IceFrog's</span> latest blog, he has posted another development update of the next patch. This time, he has confirmed the appearance of new loading screen which will be included in <a href="http://dota-addiction.blogspot.com/2010/10/hey-dota-addicts-at-last-icefrog-has.html"><span style="font-weight: bold;">DotA 6.69</span></a>. Also, the development for next patch is progressing nicely likely to be finished in near future, he added. Read IceFrog's complete post:<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"></span><blockquote><span style="font-weight: bold; color: rgb(255, 0, 0);">IceFrog Blog - New Loadscreen:</span><br /><br /> There is a new loadscreen in the works right now. It will most likely be included in the next update.<br /><br /> 6.69 development has also been progressing nicely. I'm not sure exactly when it will be finished just yet, but I'm aiming for something in the near future. I will post another update when it is closer.<br /><br /> If there's anything you'd like to see in the new loadscreen, or any suggestions for 6.69 or DotA 6.70 in general, please let me know. It is always helpful when you guys email me your requests so that I can make sure the updates meet your expectations.</blockquote>It's nice that IceFrog is adding a new loadscreen for DotA, Let's see if Kunkka (DotA Loadscreen Artist) reveals any artwork of the upcoming surprise. You can send your feedback to IceFrog for the suggestions.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-42343319806950382012010-10-31T01:47:00.000-07:002010-10-31T08:15:47.348-07:00DotA 6.69 Will Be Released Soon<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn5igKqRFdFZEhvrbAsBMXO_sylM36GID9XWSjEXZVVgNQaQ6rih7QA28RI60e1FqyqtiZpVReo2w88ojVOrzkLTVWCGBJYzI5abusSvmnPaX8SdJCsVEoz98Uy-l7otcMh1LWk70dSkJs/s400/dota-quest.JPG"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 114px; height: 115px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn5igKqRFdFZEhvrbAsBMXO_sylM36GID9XWSjEXZVVgNQaQ6rih7QA28RI60e1FqyqtiZpVReo2w88ojVOrzkLTVWCGBJYzI5abusSvmnPaX8SdJCsVEoz98Uy-l7otcMh1LWk70dSkJs/s400/dota-quest.JPG" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span> At last, <span style="font-style: italic;">IceFrog</span> has blogged the final update of <a href="http://dota-addiction.blogspot.com/2010/10/dota-lord-aka-ice-frogs-quick-reply-on.html"><span style="font-weight: bold;">DotA 6.69</span></a> map to notify the DotA fans that new patch is about to release soon. The DotA 6.69 is focused to provide balance and gameplay improvements, he added. Also, it was already mentioned that this map will contain a <a href="http://dota-addiction.blogspot.com/2010/10/dota-lord-aka-ice-frogs-quick-reply-on.html"><span style="font-weight: bold;">traditional quest</span></a> and a <a href="http://dota-addiction.blogspot.com/2010/10/new-loadscreen-coming-in-dota-669.html"><span style="font-weight: bold;">new loadscreen</span></a>. Check, what he said in his own words:<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"><br />Last update: <a href="http://dota-addiction.blogspot.com/2010/10/download-dota-669-map-official-dota.html">DotA 6.69 released</a>!</span><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"></span><blockquote><span style="font-weight: bold; color: rgb(255, 0, 0);">6.69 Status - IceFrog Blog:</span><br /><br />The update is nearing completion. It took a little longer than anticipated, but it should be ready soon. The primary focus of this patch is to provide overall balance and gameplay improvements, while the follow-up content for 6.70 is still being developed. Of course you can still expect the traditional .x9 quest to be included!<br /><br />I plan to release this within a week or two to provide some time before the start of some big tournaments in the following months.</blockquote>This is very exciting news, Let's see what Quest IceFrog hides in DotA 6.69. Anyway, you can find <a href="http://dota-addiction.blogspot.com/2010/10/quest-guide-for-dota-669-map-dota-v669.html"><span style="font-weight: bold;">DotA 6.69 Secret Quest guide</span></a> here on DotA-Utilities right after map release. So, keep your fingers crossed!Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-57637210470125095072010-10-31T01:37:00.000-07:002010-10-31T01:46:48.294-07:00Recent Updates on DotA 2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_ao6V5AFUdYsrYfF5-Gs43gUn10EkLIBEe0-sZGLJc4iUMhIQ5dsUJvx6FgoPGnvLy_vZ7XBzyTsSRbE4ik7pIimg55Ma34eNR0dww4KC73LGtBMfFodu1nJGXEAib7fRyA9W7TrSDar/s1600/dota-2-logo.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 610px; height: 183px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_ao6V5AFUdYsrYfF5-Gs43gUn10EkLIBEe0-sZGLJc4iUMhIQ5dsUJvx6FgoPGnvLy_vZ7XBzyTsSRbE4ik7pIimg55Ma34eNR0dww4KC73LGtBMfFodu1nJGXEAib7fRyA9W7TrSDar/s1600/dota-2-logo.jpg" alt="" border="0" /></a>Hey<span style="font-weight: bold;"> DotA Addicts!</span>, After a long wait and all the rumors Valve has announced official release of DotA 2 in 2011 which will be released on both Mac & PC. As you may already know, IceFrog was hired by Valve in late 2009 for the development of most popular Warcraft 3 Mod - DotA. Now, they are about to release Valve DotA 2 in which the whole DotA concept will be ported in upgraded manner.<br /><br />The vital change in DotA 2 is that it will run on Valve's Source Engine which will remove all the Warcraft 3 limitations. All the heroes, items, terrain, buildings will be ported same as in current version of DotA. Anyone who plays Warcraft 3 - Dota will instantly recognize DotA 2. However, there are still some things which are new in DotA 2.<br /><br />Following are some features Valve introduced about incoming DotA 2:<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">In-game Voice Chat:</span><br />DotA 2 will have integrated voice chat feature which will allow players to communicate during game without using 3rd party software.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Leaver AI replacement:</span><br />Disconnected players will be replaced by AI bots which will take control over the hero. It will be available in unranked matches.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgow5HFOft9XsyV4lgyKXVzxYP50H6HhE1hzWRvOWy-XdrjjR2J1k0hFRVJ7eAlszwy9AXlzybDR6yBfnZSOJeK1WGuIMnj-IvApUSvM1CfUqWUZK_vuWoQrkBvQuC1zC3Iz6p5S2uVGcU6/s400/dota2-bloodseeker.jpg"><img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 225px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgow5HFOft9XsyV4lgyKXVzxYP50H6HhE1hzWRvOWy-XdrjjR2J1k0hFRVJ7eAlszwy9AXlzybDR6yBfnZSOJeK1WGuIMnj-IvApUSvM1CfUqWUZK_vuWoQrkBvQuC1zC3Iz6p5S2uVGcU6/s400/dota2-bloodseeker.jpg" alt="" border="0" /></a><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Heroes Voice:</span><br />DotA 2 will feature new voice work. You'll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Rewards & Matchmaking System:</span><br />Valve is using it's traditional Steamworks as a matchmaking & community rewards system which will allow you to create in-game rewards for participating in community forums.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Coaching & Training System:</span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgow5HFOft9XsyV4lgyKXVzxYP50H6HhE1hzWRvOWy-XdrjjR2J1k0hFRVJ7eAlszwy9AXlzybDR6yBfnZSOJeK1WGuIMnj-IvApUSvM1CfUqWUZK_vuWoQrkBvQuC1zC3Iz6p5S2uVGcU6/s400/dota2-bloodseeker.jpg"></a><div style="text-align: left;">Once again, Valve is coming with a great innovation of coaching system which will be used to train a beginner to learn DotA 2 to sustain a respectable position in the community. It will allow veteran players to login as a coach. Coach can see beginner's screen and can get private voice chat during the game.<br /></div><br />It is indeed a revolutionary & surprise step taken by Valve by entering in the world of MMO-RTS games with the help of IceFrog. Finally, DotA Fans had some relief after hearing some of the features of the upcoming DotA 2. The upgraded heroes are still looking remarkable in the images. It's good that Valve DotA 2 team revealed something but fans will still consider it as a drop in a ocean that IceFrog still refused to disclose his name in the community.<br /><br />Stay tuned for the further updates, DotA-Utilities will be your final stop for all the news & updates for DotA 2.<br /><br /><div style="text-align: center;"><span style="font-weight: bold; color: rgb(255, 0, 0);">DotA 2 - Random Screens: </span><br /><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhafMAcWR743emK4kZo_8fQfY0QzTcCuhyphenhyphenSI8KAIFNZuepMCgPfB4Z-RIdQppjwc9C4v7nqN4gq_nLyeAHEUcV2wIfHy0K5mr4uqyAgmJiLIAoZjvmkBLDfUPU7LRR1sxeaVP1IW74L2OGz/s400/dota2-drowranger.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 225px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhafMAcWR743emK4kZo_8fQfY0QzTcCuhyphenhyphenSI8KAIFNZuepMCgPfB4Z-RIdQppjwc9C4v7nqN4gq_nLyeAHEUcV2wIfHy0K5mr4uqyAgmJiLIAoZjvmkBLDfUPU7LRR1sxeaVP1IW74L2OGz/s400/dota2-drowranger.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiidtlXwXu-iBxXcUpMJ7xxyoVpipWsPR94Nd3jg_pXLu2WatPbbjEUelMnCihefCnW8uFwsFNK2rWFzeEu_EInQLaBJgiiSpom74gXmOm-rnJbUs3eFm9yFND5dtYhqi7Fi7I3OooMFRMQ/s400/dota2-morphling.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 225px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiidtlXwXu-iBxXcUpMJ7xxyoVpipWsPR94Nd3jg_pXLu2WatPbbjEUelMnCihefCnW8uFwsFNK2rWFzeEu_EInQLaBJgiiSpom74gXmOm-rnJbUs3eFm9yFND5dtYhqi7Fi7I3OooMFRMQ/s400/dota2-morphling.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBzvd8P8AP0S4-0qYbIXy1e5oWlGrv744xyxqjWYszuLLtL4oy6w36yjuevLchAob5NLlCG0QOKNB15ZuYQKo-6I-bnwosX77Q4YwP0lh1O1cD6mEv4_Xr1uDiT4IHTD6NeTPmM2p0YirQ/s400/dota2-lina.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 225px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBzvd8P8AP0S4-0qYbIXy1e5oWlGrv744xyxqjWYszuLLtL4oy6w36yjuevLchAob5NLlCG0QOKNB15ZuYQKo-6I-bnwosX77Q4YwP0lh1O1cD6mEv4_Xr1uDiT4IHTD6NeTPmM2p0YirQ/s400/dota2-lina.jpg" alt="" border="0" /></a><br /><span style="font-size:78%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Source:</span><br /><a href="http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx">Game Informer </a></span>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-46268256439542324982010-10-31T01:33:00.000-07:002010-10-31T01:56:52.977-07:00Valve DotA 2 Will Be Announced Tomorrow<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFVwNdgZZ5p2JnWrHmOFTRczAFn49lowR6QgkL7FvYEv2bidEl58awq-izEGtGFhvuPD1Ob-jXeS56iWUnkL4zYljKq17A6I5uGTvD4brNarArvcd1XtuVNQNYCT1p2mCkfmcFfaHXDUb/s200/valve-dota.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 117px; height: 117px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFVwNdgZZ5p2JnWrHmOFTRczAFn49lowR6QgkL7FvYEv2bidEl58awq-izEGtGFhvuPD1Ob-jXeS56iWUnkL4zYljKq17A6I5uGTvD4brNarArvcd1XtuVNQNYCT1p2mCkfmcFfaHXDUb/s200/valve-dota.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">Dota Addicts!</span>, The DotA Lord a.k.a <span style="font-style: italic;">IceFrog</span> (DotA Developer) recently blogged a Valve's DotA 2 surprise update just short after the big<a href="http://dota-addiction.blogspot.com/2010/10/hey-dota-addicts-at-last-icefrog-has.html"><span style="font-weight: bold;"> DotA 6.69</span></a> release. The new DotA 2 which he has been working on with Valve for an year will be announced tomorrow on Game Informer magazine. This is indeed an exciting news for all the DotA community around the world. Read IceFrog's update below:<br /><span style="font-weight: bold; color: rgb(255, 0, 0);"><br /><br />Final Update - DotA 2 Announced:</span><br /><br /> Valve has announced <a href="http://dota-addiction.blogspot.com/2010/10/recent-updates-on-dota-2.html"><span style="font-weight: bold; font-style: italic;">DotA 2 release in 2011.</span></a><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">IceFrog Blog - Valve Update:</span><br /><br /> Hey guys, Game Informer dropped by the office last week to take a look at what I've been working on with the rest of the team over the last year.<br /><br /> They are going to post an article about it tomorrow on their website. I'll give you guys a link to it as soon as it is published.<br /><br /> Looking forward to seeing what you guys think!<br /><br />I hope it's gonna be a great IceFrog's DotA remake with Valve. Imagine playing DotA without any restrictions and limitations of Warcraft 3. What you guys say about it?<br /><br />All the news of Valve DotA will be posted on DotA-Utilities. So stay tuned for further updates!<br /><br /><span style="font-size:78%;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Source:</span><br /><a href="http://www.playdota.com/forums/blogs/icefrog/1406/valve-update/">IceFrog's Blog </a></span>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-45572326392005202482010-10-31T01:27:00.000-07:002010-10-31T01:32:11.448-07:00Valve 'DOTA' Trademark Is Being Filed<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio-4kyRF7Ivam4r7prR8WokLJDjpFlJkfJwEV__PdhZJuZwc0jzhkVAAMO9wHSwa_e2Fajf8_38ccVevohxDl5vdLgba6wSd9T8uVG3NVvCDqunVrX-pgcxGGv8Wv02gbSCjs65yzoidow/s400/valve-dota-trademark.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 162px; height: 123px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio-4kyRF7Ivam4r7prR8WokLJDjpFlJkfJwEV__PdhZJuZwc0jzhkVAAMO9wHSwa_e2Fajf8_38ccVevohxDl5vdLgba6wSd9T8uVG3NVvCDqunVrX-pgcxGGv8Wv02gbSCjs65yzoidow/s400/valve-dota-trademark.jpg" alt="" border="0" /></a>Hey<span style="font-weight: bold;"> DotA Addicts!</span>, Here comes another sign of Valve developing it's own Defense of the Ancients based game after the <a href="http://dota-addiction.blogspot.com/2010/10/valves-dota-on-its-way.html"><span style="font-weight: bold;">Jon St. John Tweet</span></a> leaking the <a href="http://dota-addiction.blogspot.com/2010/10/valves-dota-on-its-way.html"><span style="font-weight: bold; font-style: italic;">Valve DotA project</span></a>. Now it's getting more clearer. Valve corporation has just applied Trademark for word 'DOTA'. It looks like IceFrog & Valve are very serious with their DotA project and they don't want any copyright/legal issues.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"></span><blockquote><span style="font-weight: bold; color: rgb(255, 0, 0);">Here is the Valve 'DOTA' Trademark on <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=85102245">USPTO</a>:</span><br /><br /> Mark : 'DOTA'<br /> Applicant on Record: Valve Corporation<br /><br /> Address:<br /> Valve Corporation<br /> 10500 NE 8th St Ste 1000<br /> Bellevue, WA 980044359<br /> United States<br /> Legal Entity Type: Corporation<br /> State or Country of Incorporation: Washington<br /> Phone Number: 509.241.1502<br /> Fax Number: 509.232.2112<br /><br /> Date applied: August 10 2010<br /><br /> International Class: 009<br /> Class Status: Active<br /> Computer game software; Electronic game software; Video game software</blockquote><br />Let's see if Valve gets Trademark for 'DOTA'. In my opinion it will be hard for Valve to pick up existing public domain material and trademarking it. DotA is the product developed by Euls, Guinsoo, IceFrog and by the help of community suggestions. Also, Valve has to make sure if the are putting content with Blizzard's Warcraft III Trademark on their DotA based game.<br /><br />Things are getting really interesting in DotA Genre games, what about Heroes Of Newerth, League, Bloodline Champions, Demigod etc. Are they taking note?Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-79150883857571033052010-10-31T01:19:00.000-07:002010-10-31T01:24:16.568-07:00DotA Independent Game Coming Soon?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs6IJlTjTxFaKUB6lfmQyhmejLAUYfXjFAZ3cyZbryKCFTXj9jHEmuV6w7Eud-gUoU9ziMG5TR83naLD4bipjRDkjecWVoLlYN5yj5qeMlxw6cR5_KQHcBzqvJ6RSSTLOckcZxf38Dopbp/s400/dota-new-game.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 166px; height: 186px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs6IJlTjTxFaKUB6lfmQyhmejLAUYfXjFAZ3cyZbryKCFTXj9jHEmuV6w7Eud-gUoU9ziMG5TR83naLD4bipjRDkjecWVoLlYN5yj5qeMlxw6cR5_KQHcBzqvJ6RSSTLOckcZxf38Dopbp/s400/dota-new-game.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span>, As we all know that IceFrog has joined Valve, and has started working with them. However, There is no further information revealed so far regarding it. In IceFrog's recent<a href="http://dota-addiction.blogspot.com/2010/05/icefrog-q-and-session-4.html"><span style="font-weight: bold;"> Q&A Session#4</span></a> he stated that whatever he is working on along with Valve will be announced soon. Curiosity of fans are increasing and they are excited to see what is coming in near future from IceFrog.<br /><br />If we look a little bit closer, It looks like there will be a new independent DotA based game with the collaboration with Valve. As, you can see below, It's a recent post made by IceFrog which will give you the idea and clear things in your mind.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU6KqFn40Beo-gSzXztDasr_8P6snh3G9OihyphenhyphenbyubrXeRH_xFxxjEhl6nJc-B95s4KIGs4MvjzqYFNVnNd_c_qc2n_XnhhZqvTUcUWqE2C-SuPuOxl4IryXFZXp-lSkyR1ZGBxzYZJcRAp/s400/icefrog-valve.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 140px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU6KqFn40Beo-gSzXztDasr_8P6snh3G9OihyphenhyphenbyubrXeRH_xFxxjEhl6nJc-B95s4KIGs4MvjzqYFNVnNd_c_qc2n_XnhhZqvTUcUWqE2C-SuPuOxl4IryXFZXp-lSkyR1ZGBxzYZJcRAp/s400/icefrog-valve.jpg" alt="" border="0" /></a>What are your opinions regarding this Valve/IceFrog thingy? Do you think that will IceFrog come up with his own DotA based game or any other game with different concept. There are already some competitors out there such as, Heroes Of Newerth, League Of Legends etc.<br /><br />We hope that IceFrog discloses some information about it soon!<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related Links:</span><br /><a href="http://dota-addiction.blogspot.com/2009/10/hurray-finally-icefrog-gets-big-support.html"><span style="font-weight: bold;">IceFrog joins Valve</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-34368554888517295202010-10-31T01:06:00.000-07:002010-10-31T01:38:32.640-07:00Valve's Dota - On it's way<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgURxlgYSRiBKLgAlABtctf59Ozq-YZ9mPi4uwk2cZM3PxXq2NkXh7Byo1pCeGOwkgDm7EElD01MY6yR4QznosyLH5yiJB7sHOEPH3PBN5X9WCzhGkwY8pYJAw_EJbHYec6PL5-md_xyRNx/s400/valve-icefrog.PNG"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 106px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgURxlgYSRiBKLgAlABtctf59Ozq-YZ9mPi4uwk2cZM3PxXq2NkXh7Byo1pCeGOwkgDm7EElD01MY6yR4QznosyLH5yiJB7sHOEPH3PBN5X9WCzhGkwY8pYJAw_EJbHYec6PL5-md_xyRNx/s400/valve-icefrog.PNG" alt="" border="0" /></a>Hey <span style="font-weight: bold;">DotA Addicts!</span>, As we know that In<span style="font-style: italic;"> October 2009</span>, The <span style="font-style: italic;">DotA Developer</span> <span style="font-weight: bold;">'IceFrog'</span> announced a great news that he has been <a href="http://dota-addiction.blogspot.com/2009/10/hurray-finally-icefrog-gets-big-support.html"><span style="font-style: italic; font-weight: bold;">hired by Valve</span></a> and leading a team there "to do some very exciting stuff that you guys will love". However, there was no further information revealed about it. Later, it was rumored that <span style="font-style: italic;">IceFrog</span> is coming with <a href="http://dota-addiction.blogspot.com/2010/10/dota-independent-game-coming-soon.html"><span style="font-style: italic; font-weight: bold;">Valve DotA Based Game</span> </a>like <span style="font-style: italic;">Heroes Of Newerth</span> & <span style="font-style: italic;">League Of Legends</span>. But now, this news seems to be true.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">UPDATE: <a href="http://dota-addiction.blogspot.com/2010/10/valve-dota-2-will-be-announced-tomorrow.html">DotA 2</a> has been announced.</span><br /><br /><span style="font-style: italic;">Jon St. John,</span> The voice actor of popular game <span style="font-style: italic;">Duke Nukem series</span> had a post on his <a href="http://twitter.com/JSJakaDukeNukem/status/20491803584"><span style="font-style: italic; font-weight: bold;">Twitter page</span></a> claiming that he has done voice acting for <span style="font-style: italic;">Valve's DotA.</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i36.tinypic.com/2nisguv.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 600px; height: 270px;" src="http://i36.tinypic.com/2nisguv.jpg" alt="" border="0" /></a>This Obviously means that <span style="font-style: italic;">IceFrog</span> is coming with a <span style="font-weight: bold;">DotA based game</span> with <span style="font-style: italic;">Valve's collaboration</span>. A while ago, <span style="font-style: italic;">IceFrog</span> mentioned in his <a href="http://dota-addiction.blogspot.com/2010/05/icefrog-q-and-session-4.html"><span style="font-weight: bold;">Q&A Session #4</span></a> that "We'll be making an announcement soon". Also, John mentioned the same about PAX Expo 2010 which is happening on early September and amazingly, Valve is listed on PAX website as an exhibitor.<br /><br />If this really happens all the DotA players who were attracted/ moved to other DotA clones will<br />probably revert back to Valve's DotA on large scale. Let's see if IceFrog updates further about this on his blog.<br /><br />Update: Valve has filed <a href="http://dota-addiction.blogspot.com/2010/10/valve-dota-trademark-is-being-filed.html"><span style="font-weight: bold;">DOTA Tradmark</span></a>.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-4634979729195720112010-10-31T00:59:00.000-07:002010-10-31T01:04:57.515-07:00The DotA Lord a.k.a Ice Frog's Quick Reply on Dota 6.69 Map<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjliiRP5ZEo05QNlQjHVsxxwmLJkVXL6ypc9jiLss6nycQnPb6GkTz8f1tGJjszfNrHhKOzLEyB6NbJZPuqbEBmoLbHmxRPXPzb3VVjshnq2KC4GDH2ghhIuzU5kZsfFuE1Ep1LCoEkS2vI/s400/dota+6.69+update.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjliiRP5ZEo05QNlQjHVsxxwmLJkVXL6ypc9jiLss6nycQnPb6GkTz8f1tGJjszfNrHhKOzLEyB6NbJZPuqbEBmoLbHmxRPXPzb3VVjshnq2KC4GDH2ghhIuzU5kZsfFuE1Ep1LCoEkS2vI/s400/dota+6.69+update.jpg" alt="" border="0" /></a>Hey <span style="font-weight: bold;">Dota Addicts!</span>, The DotA 6.69 Development Update. Recently, The DotA Lord a.k.a IceFrog has blogged a quick update of DotA 6.69 to let us know that development has already been started and it will not take much time as DotA 6.68 took. As usual, he asked for the feedback for the upcoming changes in DotA 6.69. For e.g. Balancing, Items, Loading Screen etc.<br /><blockquote> <span style="font-weight: bold; color: rgb(255, 0, 0);"><br /><br />IceFrog Blog: 6.69 - Quick Update:</span><br /><br />Development is underway on the next patch. It won't take as long to release as the previous version did. Please send me your feedback on 6.68 along with what you'd like to see in DotA 6.69!<br /><br />Make a comment in this blog post or send me an email with the feedback.</blockquote><br />Its Really good to hear that we won't have to wait half an year for a map. By the way, DotA has a tradition of Hidden Quests (easter eggs) every 6.x9 versions. So, expect IceFrog to include a hidden quest in Dota 6.69. Also, Share your suggestions about this map via comments.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-66339164678414657702010-10-31T00:47:00.000-07:002010-10-31T01:05:31.993-07:00DotA 6.68c AI Map Download | DotA Allstars 6.68c AI Plus DownloadHey <span style="font-weight: bold;">Dota Addicts!</span>, The As we all know that <a href="http://dota-addiction.blogspot.com/2010/10/dota-668c-ai-map-download-dota-allstars.html"><span style="font-weight: bold;">DotA 6.68c AI</span></a> is the upcoming DotA AI map that is under development process and expected to release very soon. <span style="font-style: italic;">Harreke</span> & <span style="font-style: italic;">PleaseBugMeNot</span> are currently working on <span style="font-weight: bold;">DotA</span> v6.68c AI Project. <span style="font-style: italic;">Harreke</span> is developing his own AI script and <span style="font-style: italic;">PleaseB</span><span style="font-style: italic;">ugMeNot</span> is following <span style="font-style: italic;">BMP's</span> AI script. So there may be two versions of 6.68c AI this time.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"></span><blockquote><span style="font-weight: bold; color: rgb(255, 0, 0);">Update #2: Quick Update (October 27, 2010):</span><br /><br />Hello, guys.<br />Just a quick update on the status of the AI map. The item builds for DotA 6.68c AI series are ready. The AITeam are testing them. As you know in 6.69 there are changes in some items and recipes and that will need another item build overhaul. There is a new mode called -ld (Low Dodge Mode). Some users complained how AI (Normal and Hard) are dodging almost always Pudge`s Hooks and some other skills. The mode will compensate that problem... it will be available as a command from the hosting player. Writing -old once will enable that mode and writing it again will disable it. You`ll see a message with the current status of the mode.<br />That mode affects Meat Hook but also Nerubian Assassin's Impale, Demon Witch's Impale, Fissure, and Ice Path.<br /><br />There are some weird bugs which we will address. Also i started renaming and de-obfuscating a lot of functions and variables... i hope that will make the work on the script easier.<br /><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Update #1: PleaseBugMeNot:</span><br /><br />And here is the test of the Eredar, Shadow Demon. All skills are working. Gyrocopter and Thrall are already working. I can say the waiting for 6.68 was worth it, very nice heroes. Congrats, IceFrog! The next work on the list, making item recipes work. Without that fix, the map will be unplayable. So, keep your fingers crossed.<br /></blockquote><div style="text-align: center;"><span style="font-weight: bold; color: rgb(255, 0, 0);">Screens:</span><br /></div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img843.imageshack.us/img843/593/eredar1.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 696px; height: 555px;" src="http://img843.imageshack.us/img843/593/eredar1.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img713.imageshack.us/img713/2354/eredar2.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 703px; height: 561px;" src="http://img713.imageshack.us/img713/2354/eredar2.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img696.imageshack.us/img696/7946/eredar3.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 699px; height: 557px;" src="http://img696.imageshack.us/img696/7946/eredar3.jpg" alt="" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related Posts:</span><br /><a href="http://dota-addiction.blogspot.com/2010/10/dota-668c-ai-map-download-dota-allstars.html"><span style="font-weight: bold;">Dota 6.69 Map</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-65936834249875359902010-10-31T00:38:00.000-07:002010-10-31T01:05:57.230-07:00Dota 6.68c 6v6 Map Download | Dota Allstars 6.68c 6v6 Version 2 Map Download<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpzzkgew4Hh30q_YhxcPbEXU4o0o9Q8kg8McBN6HeGGXlqskBspL32kVok8ls548kAh37wWPZ5yMdM9OFJq7P8jIfSXNXKgdj_StqUADSXP57E8hKexHEjlYN7sAwx5ahwjSzt0Exh209k/s400/dota-6.68c-6v6-map.PNG"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 265px; height: 143px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpzzkgew4Hh30q_YhxcPbEXU4o0o9Q8kg8McBN6HeGGXlqskBspL32kVok8ls548kAh37wWPZ5yMdM9OFJq7P8jIfSXNXKgdj_StqUADSXP57E8hKexHEjlYN7sAwx5ahwjSzt0Exh209k/s400/dota-6.68c-6v6-map.PNG" alt="" border="0" /></a>Hey <span style="font-weight: bold;">Dota Addicts!</span>, The Dota 6.68c 6v6 Map | Dota Allstars 6.68c 6v6 Version 2 Map Download Available. Recently the Dota Allstars 6.68c 6v6 map has been released by GoD-Tony and now you can play 6v6 in the latest map. I suggest you to have play a 6v6 game in Dota 6.68c you will really like it. You can check the download link below.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);"><br />Download Dota Allstars 6.68c 6v6 Map :</span><br /><a href="http://hotfile.com/dl/63360542/349d3f0/Dota_6.68c_6v6_by_Dota-Utilities.zip.html"><span style="font-weight: bold;">Dota Allstars 6.68c 6v6 Ver. 2 Map</span></a> (mirror 1)<br /><br />DotA 6v6 has really a nice concept because 2 heroes can go each lane but it is not considered an official map due to missing observers/referees slot. Warcraft 3 has limitation of maximum 12 slots. This map will be good on public games. You will have time getting players for Dota 6.68c 6v6 game but you will enjoy once you play a game, Also do you want 6v6 Dota rooms in Garena? Share your thoughts and suggestions!<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related Links:</span><br /><a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/10/dota-668c-ai-map-download-dota-allstars.html">Dota 6.69 Map</a><br /><a href="http://dota-addiction.blogspot.com/2010/10/dota-668c-ai-map-download-dota-allstars.html"><span style="font-weight: bold;">Dota 6.68c AI Map</span></a>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-12833448608198576562010-08-03T07:17:00.000-07:002010-08-04T01:19:10.118-07:00Dota 6.68c Map - Official Dota-Allstars 6.68c Download Update and News<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bxmktusJ-VHitFwkiuxxtXt0_KzlQuIN1UDH1xQHhNPk4Br9ApYyW-mIpr-ZbzQR6UcM23GP8JJFXcYQDvRhaEaedth3ylawF5StRmG1rv_sU7hF_v8JPb4h_8RDRQWNVwoQJku-oRY/s400/Dota+6.63+Loading+Screen+Small.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 140px; height: 105px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bxmktusJ-VHitFwkiuxxtXt0_KzlQuIN1UDH1xQHhNPk4Br9ApYyW-mIpr-ZbzQR6UcM23GP8JJFXcYQDvRhaEaedth3ylawF5StRmG1rv_sU7hF_v8JPb4h_8RDRQWNVwoQJku-oRY/s400/Dota+6.63+Loading+Screen+Small.jpg" alt="" border="0" /></a><span><span class="IL_AD" id="IL_AD1">Hey</span></span><span style="font-weight: bold;"><span class="IL_AD" id="IL_AD1"> Dota Addicts!, </span></span>There are some <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-bug-dota-668b-courier-and.html"><span style="font-weight: bold;">Major Bugs Found in 6.68b</span></a>. Therefore<span style="font-weight: bold;"> Dota 6.68c <span class="IL_AD" id="IL_AD1">Download</span> - Dota-Allstars 6.68c <span class="IL_AD" id="IL_AD3">Official</span> Map</span> has just been Released! This map has fixed the previous bugs that are still found in <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668b-map-official-dota-allstars.html">Dota 6.68b</a>. You can check the details on the <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668b-bug-dota-668b-courier-and.html">Dota 6.68b Bug</a> post. Below is the download links and the Dota 6.68c changelogs..<br /><br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Dota 6.68c Changelogs</span><span style="color: rgb(255, 0, 0);">:</span><br /><a name="more"></a>* Fixed a few important bugs<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Dota 6.68c Download Link</span><br /><a style="font-weight: bold;" href="http://warcraft.gamewebz.com/wp-content/uploads/1879/DotA%20v6.68c.w3x" target="_blank">Dota 6.68c Download</a><span style="font-weight: bold;"> - (Mirror1)</span><br /> <a style="font-weight: bold;" href="http://www.megaupload.com/?d=VULV6HJC" rel="nofollow" target="_blank">Dota 6.68c Download</a><span style="font-weight: bold;"> - (Mirror2)</span><br /> <a style="font-weight: bold;" href="http://www.getdota.com/map_archive/map/333/lang/en" rel="nofollow" target="_blank">Dota 6.68c Download</a><span style="font-weight: bold;"> - (Mirror</span><b style="font-weight: bold;"><span style="color: red;"></span></b><span style="font-weight: bold;">3)</span><br /><br />I hope that this map will be Stable and Bugs Free. ^^<br /><a href="http://feeds.feedburner.com/Dota-Addiction-Blog"><br /></a><a style="font-weight: bold;" href="http://feeds.feedburner.com/Dota-Addiction-Blog" target="_blank">Subscribe our feeds</a> for getting each and every Update right into your Mail Box.<br /><br /><span style="font-weight: bold; color: rgb(255, 0, 0);">Related Posts:</span><br /><span style="font-weight: bold;">- <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-map-official-dota-allstars.html">Dota 6.68b Download</a></span><br /><span style="font-weight: bold;">- <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-changelogs-dota-allstars-668b.html">Dota 6.68b Changelogs</a></span><br /><span style="font-weight: bold;">- <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-bug-dota-668b-courier-and.html">Dota 6.68b Major Bugs</a></span>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-83635946920636144142010-08-03T07:11:00.000-07:002010-08-03T07:27:11.862-07:00Dota 6.68b Bug | Dota 6.68b Courier and Guardian Wisp Bug<strong>Dota 6.68b Bug</strong> is keep coming out. After the <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668b-map-official-dota-allstars.html">Dota 6.68b</a> release to fix the <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-bug-infinite-goblin-techies.html">Major bug on Techies</a><a href="http://dota-addiction.blogspot.com/2010/08/dota-668-bug-infinite-goblin-techies.html"><span style="font-weight: bold;">,</span></a> lots of minor abuse found. As usual, it's Kuarinofu (our old friend that always give us the latest bug, trick & abuse) who manage to find it and pour it into some videos. Without much saying,check out the <span class="IL_AD" id="IL_AD2">Dota</span> 6.68b bugs below:<br /><br /><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/oq1t-fhuWuQ&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/oq1t-fhuWuQ&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="385" width="640"></embed></object><br /><br />The above bug will let you give a permanent ms boost effect using the Guardian Wisp's Tether. Just pick him, cast tether on your friend and repick ^^<br /><br /><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/EvTAK1j_57M&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/EvTAK1j_57M&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="385" width="640"></embed></object><br /><br />This bug is once again using Guardian Wisp's Tether. I don't know if this intended, but when you Tether your friend and activate your Armlet, your friend will get the health boost from Armlet which is kind of healing him. Justcheck out the video for more details.<br /><br /><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/pXv4g-J635g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/pXv4g-J635g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="385" width="640"></embed></object><br /><br />Well, this bug is the coolest from those three. Using the new feature from the Courier, you can transfer your items from the Hero Circle into your chicken in the blink of eye :)<br /><br />I smell <a href="http://dota-addiction.blogspot.com/2010/08/dota-668c-map-official-dota-allstars.html"><span style="font-weight: bold;">Dota 6.68c</span></a> coming out.. ^_^Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-90296258206298636442010-08-03T07:07:00.000-07:002010-08-03T07:10:42.647-07:00Dota 6.68b Changelogs | Dota-Allstars 6.68b Complete Changelogs<span class="IL_AD" id="IL_AD1">Dota</span> 6.68b Changelogs, Dota-Allstars 6.68b Complete Changelogs.<br /><br /><div align="center"><b><span style="font-size:large;"><span style="color: rgb(76, 17, 48);">Dota 6.68b Changelogs</span></span></b></div><br />* Fixed a major bug with Techies Remote Mines<br /><a name="more"></a><br />* Fixed Geomancer clones restoring mana with Arcane Boots<br />* Wisp can no longer teleport to the enemy fountain<br />* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage<br />* Fixed a bug when casting tether from outside of range limit while being moved with Relocate<br />* Fixed an issue with illusions and flak cannon<br />* Fixed a few other minor things<br /><br />Download the map on <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-map-official-dota-allstars.html"><strong>Dota 6.68b</strong></a> Post.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-76794130506165153272010-08-03T06:54:00.000-07:002010-08-03T07:06:27.522-07:00Dota 6.68 Changelogs | Dota-Allstars 6.68 Changelogs<span style="font-weight: bold;">Dota 6.68 Changelogs - Dota-Allstars 6.68 Complete Changelogs</span>. To download the map, check out the <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-map-download-dota-allstars-668.html">Dota-Allstars 6.68</a> post.<br /><br /><div style="text-align: center;"><span style="font-size: large;"><b>Dota 6.68 Changelogs</b></span></div>Added <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/io-guardian-wisp-guide-strategy-and.html">Io the Guardian Wisp</a><br />Added <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/thrall-guide-far-seer-guide-strategy.html">Thrall the Far Seer</a><br />Added <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/eredar-guide-shadow-demon-guide.html">Eredar the Shadow Demon</a><br />Added <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/gyrocopter-guide-aurel-vlaicu-guide.html">Aurel Vlaicu the Gyrocopter</a><br /><div align="center"><br /><strong><span style="font-size: large;"><span style="color: red;">Heroes</span></span></strong></div>Alchemist<br />- Unstable Concoction manacost from 90 to 120<br />- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300<br /><br /><a name="more"></a><br /><br />Anti-Mage<br />- Spell Shield increased from 10/20/30/40 to 15/25/35/45<br /><br />Axe<br />- Battle Hunger now slows <span class="IL_AD" id="IL_AD1">the target</span> by 8% until it runs out or kills another unit<br /><br />Bane Elemental<br />- Brain Sap cooldown from 20 to 16<br />- Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%<br /><br />Blood Seeker<br />- Agility gain increased from 2.6 to 3.0<br /><br /><span class="IL_AD" id="IL_AD6">Bounty Hunter</span><br />- Jinada cooldown from 21/16/11/6 to 15/12/9/6<br />- Track now gives 50 bonus bounty to all units affected by the track aura of that target<br />- Track bonus gold is treated as Reliable Gold<br /><br />Broodmother<br />- Armor decreased by 2<br /><br />Chaos Knight<br />- Reality Rift manacost increased from 50 to 70<br />- Starting str decreased by 4 and increased base damage by 4 to keep it constant<br /><br />Clockwerk<br />- Armor increased by 1<br />- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75<br />- Hookshot cooldown rescaled from 80/60/40 to 70/55/40<br /><br />Dirge<br />- Tombstone cast range increased from 250 to 600<br /><br />Doom Bringer<br />- LVL? Death mana cost rescaled from 85/105/125/145 to 110<br />- Scorched Earth mana cost increased from 60 to 60/65/70/75<br />- Scorched Earth <span class="IL_AD" id="IL_AD2">movement</span> speed bonus reduced from 20% to 16%<br />- Starting intelligence reduced from 16 to 13<br /><br />Drow Ranger<br />- No longer has full <span class="IL_AD" id="IL_AD4">night vision</span> (same as the other heroes now, 800)<br /><br />Invoker<br />- Strength gain increased from 1.4 to 1.7<br /><br />Jakiro<br />- Macropyre travel range from 600/750/900 to 900<br /><br />Juggernaut<br />- Healing Ward manacost rescaled from 140 to 80/100/120/140<br />- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%<br /><br />Kaldr<br />- Armor reduced by 1<br />- Ice Blast cooldown from 44/32/20 to 45<br /><br />Krobelus<br />- Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)<br /><br />Lanaya<br />- Psi Blades spill range from 320 to 320/340/360/380<br /><br />Leoric<br />- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%<br />- Reincarnation manacost increased from 100 to 140<br />- Reworked Hellfire Blast<br /><br />Old Hellfire Blast:<br />=============<br />Stun Duration: 2<br />Damage: 100/150/200/250<br />Cooldown: 8<br />Manacost: 140<br /><br /><br />New Hellfire Blast:<br />==============<br />Ignites the target on fire, dealing damage over time. Stuns the target for a brief period followed by a movement speed reduction.<br /><br />Stun Duration: 2<br />Slow Duration: 2<br />Slow Amount: 15%<br />Damage per second: 30/45/60/75<br />Cooldown: 8<br />Manacost: 140<br /><br />Note: The dps duration is the full 4 seconds.<br /><br />Ability Code: AHtb (same as before)<br /><br /><br />Leshrac<br />- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2<br /><br />Lich<br />- Movement speed increased by 10<br />- Starting damage rescaled from 37-56 to 42-51<br /><br />Lina Inverse<br />- Laguna Blade level 1 cooldown from 150 to 120<br />- Light Strike Array cooldown from 8 to 7<br /><br />Luna<br />- Eclipse now turns day into night for 10 seconds<br />- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32<br />- Lunar Blessing now always provides full night vision<br /><br />Medusa<br />- Movement speed decreased from 300 to 290<br />- Strength gain decreased from 1.85 to 1.65<br /><br />Furion<br />- Teleport now has a tp scroll style indicator displayed for your allies<br />- Agility increased from 15 + 1.5 to 18 + 1.9<br /><br />Meepo<br />- Movement speed increased from 300 to 305<br />- Poof manacost from 140/120/100/80 to 80<br /><br />Naix<br />- Base damage improved by 5<br />- Casting Open Wounds no longer loses attack focus<br /><br />Nerubian Weaver<br />- Shukuchi now has a 0.25 second fade time<br />- The Swarm manacost increased from 75 to 100<br />- The Swarm vision reduced from to 500 to 250<br /><br />Nightstalker<br />- Base damage increased by 10<br />- Crippling Fear's miss chance from 10/20/30/40% to 40%<br /><br />Ogre Magi<br />- Int gain increased from 1.9 to 2.4<br />- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)<br />- Multi Cost manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)<br /><br />Obsidian Destroyer<br />- Astral Imprisonment no longer causes the target to lose vision over that area<br />- Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)<br /><br /><br />Damage Multiplier from 8/9/10 to 9/10/11 and cast range from 600/650/700 to 700/750/800<br /><br />Ability Code: A1VW<br /><br /><br />Omni Knight<br />- Movement speed increased by 5<br /><br />Pandarean Brewmaster<br />- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26<br /><br />Priestess of the Moon<br />- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,<br />- Moonlight Shadow's duration rescaled from 7/9/11 to 11.<br /><br />Puck<br />- Illusory Orb cooldown decreased from 15 to 13<br /><br />Pudge<br />- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)<br />- Reduced Flesh Heap aoe from 525 to 450<br />- Meat Hook damage type changed from physical to pure<br />- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360<br /><br />Queen of Pain<br />- Scream of Pain manacost rescaled from 140 to 110/120/130/140<br /><br />Razor<br />- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20<br />- Added Aghanim's Scepter to Razor (along with a new visual effect)<br /><br /><br />Increases striking speed from 0.85/0.75/0.60 to 0.7/0.6/0.5 and can target structures. Does not reduce structure's armor.<br /><br />Ability Code: A1UV<br /><br /><br /><br />Sand King<br />- Armor increased by 1<br /><br />Sniper<br />- Assassinate kills now give XP even if you are outside of range (208147)<br />- Night vision increased from 800 to 1000 (197918)<br /><br />Spectre<br />- Desolate damage increased from 15/25/35/45 to 20/30/40/50<br />- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22<br /><br />Spirit Breaker<br />- Empowering haste from 4/6/8/10 to 6/8/10/12<br />- Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)<br />- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)<br />- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)<br /><br />Stealth Assassin<br />- Base agility increased by 10<br /><br /><br />Base damage and armor decreased to remain the same overall after the extra agility<br /><br /><br />Tauren Chieftain<br />- Natural Order aoe from 250 to 275<br /><br />Techies<br />- Remote mines now detonate when killed (145024)<br /><br />Terrorblade<br />- Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey (210124)<br /><br />Tinker<br />- Armor increased by 1<br /><br />Tiny<br />- Avalanche cooldown decreased from 20 to 17<br />- Toss cast range from 500/700/900/1100 to 700/900/1100/1300<br />- Added Aghanim's Scepter to Tiny<br /><br /><br />Can target trees to pick them up as weapons (same as Stone Giant from ladder). Makes your attack range longer, gives you bonus damage against buildings and 50% splash in a 300 aoe for 3 attacks. <span class="IL_AD" id="IL_AD5">Adds</span> an extra level of upgrade to your toss damage that your ultimate normally does.<br /><br />Ability Code: A1VH<br /><br /><br />Vengeful Spirit<br />- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140<br /><br />Venomancer<br />- Poison Sting slow from 10 to 11/12/13/14<br /><br />Viper<br />- Added Aghanim's Scepter to Viper<br /><br /><br />Cast Range increased from 500 to 800 and cooldown from 80/50/30 to 12<br /><br />Ability Code: A1UZ<br /><br /><br />Visage<br />- Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer<br />- Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer<br />- Familiars maximum damage rescaled from 84/105/126 to 56/98/154<br />- Familiars cooldown from 160 to 180/160/140<br />- Soul Assumption's mana cost increased from 100 to 150<br /><br />Warlock<br />- Fatal Bonds cooldown decreased from 30 to 25<br />- Added Aghanim's Scepter to Warlock<br /><br /><br />With Aghanim's Warlock calls down two golems. HP, Attack and Bounty of each is halved to be roughly the same total as before. Deals twice the impact damage and lands 0.3 seconds apart.<br /><br />Ability Code: S00U<br /><br /><br />Zeus<br />- Arc <span class="IL_AD" id="IL_AD7">Lightning</span> cooldown from 2.5 to 2.25 seconds<br /><br /><div align="center"><strong><span style="color: red;"><span style="font-size: large;">Items</span></span></strong></div><br />* Added a new recipe item (Arcane Boots)<br /><br /><br />This item replaces Arcane Ring.<br /><br />Arcane Boots:<br />===========<br />500 - Boots of Speed<br />1000 - <span class="IL_AD" id="IL_AD3">Energy Booster</span><br /><br />+65 Movement Speed<br />+250 Mana<br />Replenish Mana (Restores 135 mana to allies in 600 aoe, 45 cd, 25 manacost)<br />Can be Disassembled<br />Original Idea from: 245602<br /><br /><br />* Added new basic item (Orb of Venom)<br /><br /><br />Located at the secret shops and side shops<br /><br />- Costs 600 Gold.<br />- Adds a poison effect to your attacks. Deals 3dps and lasts 3 seconds. 4% slow for ranged, 12% slow for melee.<br /><br /><br />Assault Cuirass<br />- Attack Speed decreased from 40% to 35%<br />- Aura Attack Speed increased from 15% to 20%<br /><br />Animal Courier<br />- Price decreased from 200 to 170<br /><br />Blade Mail<br />- Damage Return's duration increased from 3.5 to 4 seconds<br /><br />Bloodstone<br />- Heal on wielder's death increased from 25 per charge to 30<br />- Now only loses a third of its charges on death (reduced from a half)<br /><br />Buriza Do Kyanon<br />- Damage increased by 6 (to equal the total of crystalys and demon edge)<br /><br />Cranium Basher<br />- Removed 25% chance to do 25 bonus damage (stun is still the same)<br />- Cranium Basher bonus damage increased from 30 to 40<br /><br />Dust of Appearance<br />- Reduced AOE from 1250 to 1050<br /><br />Ethereal Blade<br />- Removed Wraith Band from recipe (same bonuses still though)<br />- You can now target yourself<br /><br />Eul's Scepter of Divinity<br />- Cast range increased from 600 to 700<br />- Added double click support for Euls (174341)<br /><br />Eye of Skadi<br />- Orb of Venom added as a component. Final bonuses are the same as before.<br />- Recipe price decreased from 750 to 300<br /><br />Heart of the Tarrasque<br />- Delay on regeneration reduced from 8 to 6 seconds<br /><br />Maelstrom<br />- Recipe cost decreased from 900 to 800<br /><br />Mekansm<br />- AoE of Restore increased from 450 to 750<br />- HP aura regen increased from 3 to 4<br /><br />Quelling Blade<br />- Tree Chop cooldown decreased from 15 to 10<br /><br />Sentry Wards<br />- Increased truesight vision from 800 to 950<br />- Reduced natural vision to just around itself<br /><br />Urn of Shadows<br />- Heal no longer dispels from neutral creep damage<br />- Added a team notice when someone buys Urn of Shadows recipe<br /><br />Vanguard<br />- HP bonus from 300 to 275<br /><br /><div align="center"><strong><span style="color: red;"><span style="font-size: large;">Game Play and Cosmetics</span></span></strong></div><br />* Added a new gold mechanic to the game<br /><br />"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.<br /><br />"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).<br /><br />Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.<br /><br />An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.<br /><br />The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.<br /><br /><br /><br />This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.<br /><br />Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.<br /><br /><br />* Support gold bounty gained for kills is now displayed ontop of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)<br />* Minor adjustment (+50) to the extra aoe XP bounty<br />* Lane creeps vision from 1400/800 to 1100/800<br />* Day-Night now cycles at 25% faster rate<br />* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in<br />* Game now displays a message to your allies if you buy back<br />* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm<br />* Reworked the -CM Ban and Picks process<br /><br /><br />Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks.<br /><br />Old CM:<br />=======<br />Summary: 4 bans then 5 picks.<br /><br />Ban Phase: Each team bans 4 heroes. 40 Seconds for each step.<br />Process: 1-1-1-1-1-1-1-1<br /><br />Pick Phase: Each team then picks 5 heroes. 60 Seconds for each step.<br />Process: 1-2-2-2-2-1<br /><br />60 seconds of extra time is provided in each team's time bank.<br /><br />New CM:<br />=======<br />Summary: 3 bans then 3 picks then 2 bans then 2 picks.<br /><br />Ban Phase #1: Each team bans 3 heroes. 30 seconds for each step<br />Process: 1-1-1-1-1-1<br /><br />Pick Phase #1: Each team then picks 3 heroes. 50 seconds for each step.<br />Process: 1-2-2-1<br /><br />Ban Phase #2: Each team then bans 2 heroes. 50 seconds for each step<br />Process: 1-1-1-1<br /><br />Ban Phase #2: Each team then picks 2 heroes. 50 seconds for each step<br />Process: 1-1-1-1<br /><br />90 seconds of extra time is provided in each team's time bank.<br /><br /><br />* Added death animation for Throne (82594)<br />* 4 new Courier models (222933)<br />* Added a Flying Courier morph ability (175819)<br />* Added Mini Viper and Snow Owl flying courier models (175819)<br />* Added a mini-goblin zeppelin flying courier model<br />* Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.<br />* Changed the courier morph hotkey to G to avoid conflicts with the new ability<br />* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem<br />* Added -il as a shortcut for -invokelist (43834)<br />* Increased Anti-Backdoor regeneration rate<br />* Fixed some visual issues with ground textures of some scourge buildings (217304)<br />* Fixed some buff icon inconsistencies (218840)<br />* Added Hook and Arrow Accuracy information to replay data<br /><br /><br />"AA_Total"+PlayerID,Amount<br />"AA_Hits"+PlayerID,Amount<br />"HA_Total"+PlayerID,Amount<br />"HA_Hits"+PlayerID,Amount<br /><br /><br />* New visual effect for Vengeful Spirit's scepter<br />* New visual effect for Witch Doctor's Aghanim Scepter<br />* New visual effect Puck's Scepter (206094)<br />* Added an Aghanim's visual effect for Axe (264503)<br />* Added an Aghanim's visual effect for Pudge (264503)<br />* Added an Aghanim's visual effect for Spiritbreaker (264503)<br />* Added an Aghanim's visual effect for Sand King (264503)<br />* Added an Aghanim's visual effect for Jakiro (264503)<br />* Added an Aghanim's visual effect for Night Stalker (264503)<br />* Added an Aghanim's visual effect for Earthshaker (166075)<br /><br />* New Tidehunter hero story (244461)<br />* Added flavor text for Phase Boots (19010)<br /><br />* Reworked when the visual effect is shown for Berserker's Blood (268354)<br />* Improved Chaos Bolt animation (247368)<br />* New Earthbind visual effect<br />* Added an extra visual effect for Nether Swap<br />* Added a visual damage indicator for Ethereal Blade (204930)<br />* Added a Burst visual effect for flying courier (21388)<br />* Added an aura visual for Leoric's Vampiric Aura (14145)<br />* Fixed some visual issues with Soul Steal (210124)<br />* New visual effect of Strafe (205629)<br />* Added a visual effect for the int stealing event on Silencer's Last Word (9993)<br />* Added temporary text overhead info for Sticky Napalm indicating stack counts<br /><br />* New Breathe Fire icon (208513)<br />* New Earthbind Icon (202929)<br />* New March of the Machines Icon (223523)<br />* New Morph Icon (255633)<br />* New Scourge Glyph Icon (217705)<br />* New Strafe icon (205629)<br />* New Toss Icon (238905)<br />* New Torrent Icon (218829)<br /><br /><div align="center"><strong><span style="color: red;"><span style="font-size: large;">Bugs</span></span></strong></div>* Fixed Familiars tooltip<br />* Fixed Forge Spirit tooltip<br />* Fixed a bug with Curse of the Silent<br />* Fixed a bug with Charge of Darkness<br />* Fixed Invoke from triggering last word<br />* Fixed Rot dispelling curse of the silent<br />* Fixed Flaming Lasso scoreboard timer<br />* Fixed Batrider interaction bugs with Land Mines<br />* Fixed a minor rare bug with the caster unit for primal roar<br />* Fixed some visual glitches with passive Crystalys icon (208005)<br />* Fixed some visual glitches with passive Attribute Bonus icon (208766)<br />* Fixed a bug with the interaction of Ion Shell and Focus Fire<br />* Fixed some areas where you could get stuck with TP Scroll<br />* Fixed a bug that could allow courier to gain attack capability<br />* Fixed a bug with Soul Ring when your mana capacity changes<br />* Fixed some rare bugs with Hex interactions with some abilities<br />* Fixed Dark Pact not properly dispelling Crippling Fear or Void<br />* Fixed a bug with picking up Linken's Sphere while waveforming<br />* Fixed the launch projectile location for Dragon Knight's Elder Form<br />* Fixed X Marks The Spot when used on an ally carrying Linken Sphere<br />* Fixed some AI bugs with attacking roshan while teleported close inside<br />* Fixed a bug with moon wells water mechanic when you get stuck inside it<br />* Fixed a minor rare bug that produced the "cannot construct unit" message<br />* Fixed a very rare bug that could sometimes cause Toss to not throw anything<br /><br /><strong>* About Phoenix</strong><br /><br /><br />I had mentioned a Phoenix hero was in the works in the past. I've decided to save the hero for another update instead of putting him in this one. I want to work on him more.<br /><br />It's a really long list right? Well, let's try the <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-map-download-dota-allstars-668.html">Dota 6.68</a> ^^Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-30519790774322012772010-08-03T06:50:00.000-07:002010-08-03T07:11:12.954-07:00Dota 6.68b Map | Official Dota-Allstars 6.68b Download and Changelogs<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN0bEb5arWHlZo2yo7REX_HaqtljfwaEiMADNz0gW7wV-zJc3WqUMP9agAwlWQvOEDCBGnhbP4037kesYOaYCAL7SEbgKjuLqOodx-XOkWoUx_ngGQ3D3MRPWAQyLYrLvdvuNex8n67bs/s1600-h/Dota+6.63+Loading+Screen.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" rel="nofollow" target="_blank"><img alt="Dota 6.68b" id="BLOGGER_PHOTO_ID_5382267967412161026" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN0bEb5arWHlZo2yo7REX_HaqtljfwaEiMADNz0gW7wV-zJc3WqUMP9agAwlWQvOEDCBGnhbP4037kesYOaYCAL7SEbgKjuLqOodx-XOkWoUx_ngGQ3D3MRPWAQyLYrLvdvuNex8n67bs/s400/Dota+6.63+Loading+Screen.JPG" style="margin: 0px auto 10px; display: block; height: 300px; text-align: center; width: 400px;" border="0" /></a><span style="font-weight: bold;">Dota 6.68b Download - Dota-Allstars 6.68b Official Map</span> has just released! This map is a quick patch to fix the major bug with Techies on <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-map-download-dota-allstars-668.html">Dota 6.68</a>. Check out the details about the bug on <a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-bug-infinite-goblin-techies.html">Dota 6.68 Bug</a> post. You can get the download links and the complete <span class="IL_AD" id="IL_AD1">Dota</span> 6.68b changelogs below..<br /><br /><span style="font-weight: bold;">Dota 6.68b Changelogs</span>:<br /><a name="more"></a>Check the changelogs on <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-changelogs-dota-allstars-668b.html"><span style="font-weight: bold;">Dota 6.68b Changelogs</span></a> post.<br /><br /><span style="font-weight: bold;">Dota 6.68b Download Link</span><br /><a href="http://warcraft.gamewebz.com/wp-content/uploads/1789/DotA%20v6.68b.w3x" target="_blank">Dota 6.68b Download</a> - Mirror1<br /><a href="http://www.megaupload.com/?d=X07UABU6" rel="nofollow" target="_blank">Dota 6.68b Download</a> - Mirror2<br /><a href="http://www.getdota.com/map_archive/map/294/lang/en" rel="nofollow" target="_blank">Dota 6.68b Download</a> - Mirror3<br /><br />I hope the <a href="http://dota-addiction.blogspot.com/2010/08/dota-668b-map-official-dota-allstars.html"><b>DotA 6.68b</b></a> can fix all the bugs and IceFrog finally can have some rest :)<br /><br /><span style="font-weight: bold;">PS</span> : Don't forget to check the <span style="font-weight: bold;">Dota 6.68b AI</span> post for the AI map updates.Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-11839641765513407372010-08-03T06:47:00.000-07:002010-08-03T06:55:03.618-07:00Dota 6.68 Bug | Infinite Goblin Techies Mines Bug<div class="KonaBody"> <b>Dota 6.68 Bug </b>has been found pretty fast. And moreover, the bug is game breaking and really easy to reproduce.<br /><br /><img src="http://media.playdota.com/hero/107/character.gif" style="margin: 0px auto 10px; display: block; text-align: center;" border="0" /><br /><br /><b>Goblin Techies Infinite Remote Mines Bug</b><br />1. Choose Goblin Techies as your hero.<br />2. Try to get level 6 as fast as you can.<br />3. Take Remote Mines (Techies' <span class="IL_AD" id="IL_AD3">Ultimate</span> Skill).<br /><a name="more"></a>4. Put your Remote Mines.<br />5. Detonate it.<br />6. Kabooom! But look, your Remote Mines is still there, why don't you detonate it again? ;)<br />7. Profit!<br /><br />Actually, i already expect bugs on<span style="font-weight: bold;"> </span><a style="font-weight: bold;" href="http://dota-addiction.blogspot.com/2010/08/dota-668-map-download-dota-allstars-668.html">Dota 6.68</a> since it contains many changes, but i never thought that the bug will be so easily found like this o_O<br /><br />Anyway, if you find another bugs, feel free to share it here :) </div>Mr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.comtag:blogger.com,1999:blog-5502128508512141036.post-66288888077669241912010-08-03T06:45:00.000-07:002010-08-03T06:47:51.582-07:00Gyrocopter Guide | Aurel Vlaicu Guide, Strategy and Build<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU_QiRqfHbTZ4ouUcZ2YtMj87CA8f_uuOh9SUH_XyzpjOJT0W6lDMWkAllrS6BVhl0UteDMWtKYuHBE54SKSEvYliLkyqiXUVqQNf3rHCVgJguIpAgn3E2h94g3LuKZVMKVot5XAlZIII/s320/gyrocopter+1.jpg" style="margin: 0px auto 10px; display: block; text-align: center;" border="0" /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs9lpN7OAUrSRFEMRbEQNe2lozChnqmoszOhY7F3MnfHWVPru4xI52bWGLtnFowXGg_31dJZOnBmSp9h4iqBov7YWWVOccfmASiwxOQvSONQp334-_eTSR9FlOnrB35PXNTsmKeo4R5dA/s320/gyrocopter.gif" style="margin: 0pt 10px 10px 0pt; cursor: pointer; float: left;" border="0" /><b>Aurel Vlaicu the Gyrocopter Guide</b>, <b>Strategy & Build</b>. Aurel Vlaicu is a unique hero from Sentinel which has many active skills as an Agility hero. <span class="IL_AD" id="IL_AD1">This post</span> will provide you with the Gyrocopter Skill Description, the Gyrocopter Guide, the Gyrocopter <span class="IL_AD" id="IL_AD2">Strategy</span>, the Gyrocopter Item Build and the Gyrocopter Skill Build.<br /><a name="more"></a><br /><img src="http://media.playdota.com/hero/129/character.gif" style="margin: 0px auto 10px; display: block; text-align: center;" border="0" /><br /><br />Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike <span class="IL_AD" id="IL_AD4">the rest</span> of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!<br /><br /><span style="font-weight: bold;">Aurel Vlaicu the Gyrocopter Skill Descriptions</span><br /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6pMbDF9S42aBvyyX3EYg9YcIV0TS9IW2Wg2pe6_EYRCkZipdDeFjfeoIydQVyZLBZhdV9LIhLluWW5Hfxw_qmxiePmEpM019ASlCTNcT_e4k5iIoMh4i1QGEfUXoSsPfgd5nrXyiGEmA/s320/gyrocopter+2.jpg" border="0" /><br /><br /><b>Hero Class: Gyrocopter</b><br /><b>Hero Name: Aurel Vlaicu</b><br /><br />Range: 375<br />Movement Speed: 305<br />Hero Type: <b><span style="color:red;">Agility</span></b><br />Starting Armor: 2<br />Starting Damage: 41-51<br /><br />Agility: 24 + 2.4<br />Strength: 18 + 1.8<br />Intelligence: 23 + 2.1<br /><br /><b>Rocket Barrage</b><br /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkfTtISf3y0LGblgKmltJPM3ppwkDeBYoPYPV3iyW6WtxNRWPOfwKi8QQaBQLqFpW0AiOGMy4YZSI55EkDMh63Z8nERgxj2BqJJbQe6OS4ot7yNuM5tay2ZqEHCXRb6z0zTl0UETZ_pk/s320/rocket-barrage.gif" border="0" /><br /><br />Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.<br /><br />Damage per rocket: 10/12/14/16<br /><br />Cooldown: 6.5<br />Manacost: 90<br /><br />Note: <i>The rockets can only hit units you have vision over.</i><br /><br />This skill looks awesome, multiple rocket is launched from you. However, the damage is pretty small if you got many enemies around you. If you wanna kill enemy hero with this skill, make sure he is alone. Also a good skill for push/farm.<br /><br /><b>Homing Missile</b><br /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcjjFczGFGRw8RdetwAoaRkX41Ea0aTwxRK2KHFUlHK17aVbFahvxc3QRnSMo-2PxDmhAWQb7RpwfRCs-yTuByi0dVMjyc5NOakJl-ZOFi8MnD30Tkjppjf4cw23wFwqSorOsJw5nn4kE/s320/Homing+Missile.gif" border="0" /><br /><br />The Gyrocopter launches a homing missile that will follow <span class="IL_AD" id="IL_AD3">the target</span> until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower.<br /><br />Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance)<br /><br />Maximum Damage: 100/200/300/400<br />Stun Duration: 2.5<br /><br />Cooldown: 20/18/16/14<br />Manacost: 120/130/140/150<br />Cast Range: 900<br /><br />Note: <i>Towers do half damage. Enemy has vision over the rocket once it starts moving.</i><br /><br />Pretty tricky skill. Make sure you cast this from behind a forest so your target won't notice it until they got hit. The stun is always 2.5 seconds, but the damage is depends from how far the missile traveled.<br /><br /><b>Flak Cannon</b><br /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrj4ITrtqjT6PH5UoERC58QnxHJhv9fhDh9x5bUAGjQGOfl0weu4GGBTiIUfSsYfw_LR-dJ_Anr6bKMAf4_WW_c3XneA5Z0KLsE7p4h7tiXUqXggYvyZNnPDf2SKTbNtCUAbIlircQVc/s320/flak-cannon.gif" border="0" /><br /><br />The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.<br /><br />Your attack range is still limited to 375 range.<br /><br />Attacks: 3/4/5/6<br />Manacost: 50<br />Cooldown: 20<br /><br />Maybe this is the only skill that suggest Gyrocopter as a carry hero. You should take this only when you got enough already damage items. If you wanna be a full caster instead, skip this over stats.<br /><br /><b><span style="color:red;">Call Down</span></b><br /><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhed_zX1xlJCcxj0Q8-Ue1CR4EtCc0Pz60TKDX9mvpmxwNFoXdn7_RLPdBntfAuNvLiTwz7vewHYxK4YPHiu0jWWrxv3Xk4kovw2la8dYvWDCS_ZTl9UrMQSKNLI1vqKnLwmp_A89BkxoY/s320/call-down.jpg" border="0" /><br /><br />The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.<br /><br />Primary Missile Damage: 250/300/350<br />Primary Missile Slow: 20%<br />Primary Missile Slow Duration: 2<br /><br />Secondary Missile Damage: 100/150/200<br />Secondary Missile Slow: 50%<br />Secondary Missile Slow Duration: 3<br /><br />Cast Range: 1000<br /><br />AOE: 400<br />Cooldown: 55/50/45<br />Manacost: 125<br /><br />Note: <i>The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.</i><br /><br />Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.<br /><br /><span style="font-weight: bold;"><br />Aurel Vlaicu the Gyrocopter Skill Build</span><br /><br />Level 1: Homing Missile<br />Level 2: Rocket Barrage<br />Level 3: Homing Missile<br />Level 4: Rocket Barrage<br />Level 5: Homing Missile<br />Level 6: Call Down<br />Level 7: Homing Missile<br />Level 8: Rocket Barrage<br />Level 9: Rocket Barrage<br />Level 10: Flak Cannon/Stats<br />Level 11: Call Down<br />Level 12: Flak Cannon/Stats<br />Level 13: Flak Cannon/Stats<br />Level 14: Flak Cannon/Stats<br />Level 15: Stats<br />Level 16: Call Down<br />Level 17-21: Stats<br />Level 22-25: Stats/Flak CannonMr S.M.A.Khttp://www.blogger.com/profile/17607065864365802904noreply@blogger.com