Nortrom, The Silencer Dota hero, The Guide

Nortrom, Silencer Guide

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Nortrom, the Silencer: His portrait honestly just looks like an Elven priest with a hockey mask grafted on.

Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last

Sunrise Tavern, upper-left corner, Hotkey is "I". I learned the hotkey from many games worth of experience spamming it to try to prevent MeR-LiNi from swiping him.

Table of contents

Part I - Introduction
1.Table of Contents
2. Hero Overview
3. Hero Positives and Negatives
4. Hero Abilities


Part II - Power Glaive Silencer
5. Introduction to Build
6. Recommended Skill Order
7. Recommended Items
8. Item Build
9. Item Explanations
10. Possible Items Afterwards
11. Gameplay Walkthrough


Part III - Miscellaneous
12. Recommended Allies
13. Worst Enemies


Part I - Introduction

2. Hero Overview

Base movespeed is 290.
Base STR is 17 + 1.7 per level.
Base AGI is 16 + 2.1 per level.
Base INT is 21 + 2.5 per level.
Base Damage is 39-61.
Base HP is 473.
Base Mana is 273.
Base Armor is 1.2.
Attack Range is 600.

3. Hero Positives and Negatives

Positives:

Great farming/harassment with Glaives, high range, and good base damage.

One of the most powerful heroes for a Solo lane.

Lots of, uh, Silence. What else were you expecting?

Negatives:

No natural disable against chaser heroes (N'aix, Lycan).

Mediocre HP/Armor, and kinda slow-ish.

Fairly item dependant to be useful mid/late game.

4. Hero Abilities

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Curse of the Silent - Curses an enemy target so that they lose HP/Mana until they cast a spell.

10 second duration at all levels.

Level 1 - 10hp/5 mana per second.
Level 2 - 20hp/10 mana per second.
Level 3 - 30hp/15 mana per second.
Level 4 - 40hp/20 mana per second.

A fairly powerful spell early game for lane control, but for the purposes of this guide it is virtually nonexistent. Read the FAQ if you want a more indepth explanation why.

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Glaives of Wisdom [W]- Nortrom's Glaives do bonus damage depending on his INT. He steals 1 INT from an enemy hero every time he gets a hero kill.

Orb Effect. 15 mana cost.

Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.

Your bread and butter skill for harassing, creeping, and killing. Since Nortrom's base INT is fairly good, and since +stats and our item build will supplement that, expect to see bonus numbers > 50 by mid game. Note that, in order to use it to its fullest potential, you must use the hotkey, which is "W" by default.

Glaives ignore enemy armor, so ideally you will want to target low HP/high armor heroes. Conversely, you'll have a harder time killing High HP/low armor heroes, although you'll still pack a healthy punch.


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Last Word - Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Does not affect BKB/Dagger, but works for any other items.

700 AOE at all levels.

Level 1 - 1 second duration.
Level 2 - 2 second duration.
Level 3 - 3 second duration.
Level 4 - 4 second duration.

Although recently nerfed, this is still an incredibly powerful aura to interfere with casters who chain spells one after the other, like Earthshaker and Lion. In team battles, you'll want to make sure you're relatively close to the main action so that you can disrupt their casters/

[Ultimate]

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Global Silence [E] - Silences every hero on the map.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.

It's a mapwide Silence. The possibilities for this are endless, but it is an incredibly powerful tool in team fights. Also, paired with chat software like Ventrilo, you can effectively save allies who are half the map away.

Before using Global Silence, make sure your allies know that you're going to use it. You want to use it pre-emptively, as either a cover for all your allies to run in and wreak havoc, or to cover when a friendly Earthshaker or Crystal Maiden blinks in and Ults.

If you get jumped, and the enemy heroes are close by and definitely ready to fire off their spells, that would be a good time also to use it, so you can turn the would-be gank around.


Part II - Power Glaive Build


5. Introduction to Build

This is the only Silencer build that I recommend that you use. Focuses on maxing Glaives/stats early for lane control, and Last Word/Global mid/late game when they become useful.

6. Recommended Skill Order

Level 1 - Glaives
Level 2 - Stats
Level 3 - Glaives
Level 4 - Stats
Level 5 - Glaives
Level 6 - Stats
Level 7 - Glaives
Level 8-9 - Stats
Level 10-11 - Global Silence
Level 12-15 - Last Word
Level 16 - Global Silence
Level 17+ - Stats

Finish up with Curse. No need to use it, since your damage should far outstrip what it does by that point.

If you want, you can take Level 1 Global at 6 instead of 10. All up to preference.

Note - If you lane against Sand King early game, take a point in Last Word at either level 4 or 6, in order to interrupt his Burrowstrike/Epicenter combo.

7. Recommended Items

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Headdress of Rejunevation|657 gold
Shop:Level 1 (Human) Shop
Description:
+2 to all stats
2 HP/Sec Healing Aura

Requires:
Ring of Regeneration
Ironwood Branch
Headdress Recipe


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Netherezim Buckler| 867 gold
Shop:Level 1 (Human) Shop
Description:
+2 to all stats
+5 armor
Activatable +2 armor AOE ability

Requires:
Chain Mail
Ironwood Branch
Buckler Recipe


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Mekansm| 900 gold
Shop:Level 2 (Orc) Shop
Description:
+5 to all stats
+5 armor
3 HP/Sec Healing Aura
Activatable 250 HP/+2 armor AOE ability

Requires:
Headdress of Rejunevation
Netherezim Buckler
Mekansm Recipe


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Eul's Scepter| 2350 gold
Shop:Level 2 (Orc) Shop
Description:
+18 intelligence
100% mana regeneration
6 charges of Cyclone

Requires:
Void Stone
Staff of Wizardry
Robe of the Magi


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Oblivion Staff| 1925 gold
Shop:Level 1 (Human) Shop
Description:
+15 damage
50% increased mana regen
10% increased attack speed
+6 intelligence

Requires:
Quarterstaff
Sobi Mask
Robe of the Magi


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Guinsoo's Scythe of Vyse| 900 gold
Shop:Level 4 (Undead) Shop
Description:
+35 damage
250% mana regeneration
+25 intelligence
Can turn enemy into a sheep for 3 seconds

Requires:
Oblivion Staff
Eul's Scepter
Scythe Recipe


8. Item Build

--Purchase at Start--

RoR + 2 Ironwood Branches - 489 gold

[If it's AR, skip a branch and buy two mantles of intelligence instead.]

Finish Headdress (buy Recipe) - 225 gold

Optional - Finish Hand of Midas (Buy Gloves of Haste + Recipe - 1610 gold.

Buy Boots of Speed - 500 gold

Finish Buckler (Buy Chainmail + Recipe) - 810 gold
Finish Mekansm - 900 gold

Buy Void Stone - 900 gold
Finish Eul’s Scepter (Staff of Wizardry and Robe of the Magi and Recipe) - 1900 gold

Buy Quarterstaff - 1150 gold
Finish Oblivion Staff (Buy Sobi Mask + Robe of Magi) - 775 gold

Finish Guinsoo's Scythe(Buy Recipe) - 450 gold

9. Item Explanations

Early game, you want RoR for staying power in your lane. Midas is optional, but is incredibly good on Silencer due to the IAS bonus and because you're never going to run out of mana for Transmute anyway. Mekansm, with your large pool of unused mana, allows you to remain in your lane almost indefinitely if you finish it early enough.

Eul/Guinsoo are self explanatory, and provide a massive boost to your DPS, as well as providing you with a disable.

10. Possible Items Afterwards

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Boots of Travel - With the new movespeed nerf, you absolutely must get Boots of Travel in order to keep up with an enemy. The farming/escaping/travelling benefits are a plus, as always. Treads r bad.

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Linken's Sphere - The added regeneration is eh, but the stat boost is very useful, and the spell block means that the first targetted spell used after Silence wears off, almost always directed at you, is nullified.

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Necromicon - Good on pretty much any INT hero, provided you can micro the demons well. Summon the demons, group them with Silencer, Tab to the orange demon, mana burn, focus fire. Ge this primarily to counter invis heroes or Leoric.

11. Gameplay Walkthrough

If you feel that you have a good sense of lane control (last hits, denying, etc.), ask for solo middle lane. Otherwise, any other lane works fine.

Until you reach level 7, farm like you normally would. Time last hits, taking into account that Silencer's projectile is a bit on the slow side. Also, for last hits on enemy creeps, or to harass enemy heroes, use "W" and click. Manually casting Glaive will be referred to as W-Click from here on. The damage boost from Glaive is laughable at this point, but you'll avoid creep aggro from attacking the enemy hero. Once you hit level 5 or so, you should be able to time most enemy creeps with ease using Glaive.

Once you reach level 7, Glaive cooldown is reduced to 0. This is when you begin to play extremely aggressively, abusing attack-animation cancelling to land multiple blows on the enemy.

Important note on attack cancelling here. If you'll notice when Silencer attacks, and most other heroes too, you'll notice that his attack is released within the first half of his attack animation. The other half is basically just filler. If you issue another command immediately after he swings, move closer to the enemy hero, and then begin another attack, you can move during the time that you would normally be recovering from your attack. Note that you will not attack faster using this method, but you will be able to move almost immediately after attacking. Given enough practice, you can almost attack while moving. It is an incredibly effective chasing aid, not an IAS booster.

This is pretty difficult to explain, so just watch the replays at 1/2 speed once they reach level 7 and begin to harass for examples.

For harassment purposes, you'll want to W-click the enemy hero, cancel the animation by moving closer, w-click, cancel/move closer, and so on and so forth. You'll be able to land multiple blows on the enemy, and perhaps net a kill if he isn't careful. Of course, if you have a friendly disabler, this is much easier to get kills with. This takes lots of practice if you aren't already familiar with it, but once you master it you will be a nightmare to face in a lane when using any hero with an Arrow-spell, like Visage, Drow, Clinkz, and especially Viper.

Nortrom can kill enemy heroes at towers with near impunity. Make sure that the enemy tower is busy attacking your creep wave, and that there are at least 2-3 healthy melee creeps left to take damage. Then, quickly run up to the enemy hero, W-Click and animation-cancel to pursure. If you only attack him using Manual Glaives, the tower should ignore you, allowing you to dispatch the enemy hero with ease.

Once you get Mekansm feel free to use it whenever your HP falls by 300 or so. Your mana is pretty much limitless since you aren't spamming Curse, and Mekansm should cool in time for when you need it. Although fragile early game, you are very hard to kill after you finish Mekansm, which should help if you are ganked.

After you grab the Void Stone turn on Glaives autocast permanently, since your mana should support it now, assuming you don't attack-move on creeps.

Eul is a universal item, use it to escape, save allies, gank, etc. There's no need to wait for your cyclones to run out before upgrading, as Guinsoo provides you with Hex, allowing you to utterly destroy any low HP hero. Just Hex and whack away for an easy kill.

If you were the solo hero and did well, you should assume the role of team leader. Once you finish at least Mekansm/Eul, consider calling for a push. Tell your allies beforehand that you'll use Global Silence when they rush in. Position yourself relatively close to the main fight so that Last Word will trigger, disable a trouble hero, heal allies, and basically just watch as your glaives tear into the enemy heroes. Note that you are a huge target at this point, and your primary role is to stay alive and support allies while dealing out massive damage. You are a leader: act like one.

Remember, Curse is for girly-men. Be a true Elven hockey player, Glaive your enemies to death the old fashioned way.

Part III - Miscellaneous


12. Recommended Allies

Although, in general, Silencer is pretty much self-reliant, he does combo well with many heroes.

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Crystal Maiden/Freezing Field:

An insanely powerful combination. Maiden blinks in and Bites any hero with a passive bash, you use Global Silence, and Maiden starts Field. Absolutely devastates the enemy unless they have an item to disable Maiden with, in which case you should wait for a BKB on maiden before attempting this.

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Any powerful disable

Allows Nortrom to beat on the enemy with his tremendous DPS. Examples include Net, Frostbite, Shackle, Sprout, and plenty of others. Just experiment and find out what works for you best.

13. Worst Enemies

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Lich:

One of the only heroes capable of defeating Silencer 1v1 early game. If you lane against him play very carefully, and consider doing a 3x RoR build to counter nova spam.

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Antimage:

Harsh hero to face, especially before you get your Guinsoo's. Once you have it, though, you should be able to Hex-Kill him, although if he grabs a Linken's (which smart players will do) you're pretty much designated as feeder status if you fight him 1v1.

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