Garena Universal Maphack Version 2.0 for Warcraft 1.20e, 1.21, 1.22, 1.23, 1.24b

Garena Universal Maphack v2.0 is finally Released, it does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.20e, 1.21, 1.22, 1.23 & 1.24b Patch. It is currently undetectable in Garena. Check the Download Link & Guide of using this maphack.


Download Links:

Download Garena Universal Maphack v2.0.zip (mirror
1)
Guide:
• Download Garena Universal Maphack from the link above.
• Extract it to any folder then start "Garena Universal MH.exe"
• Set your Warcraft 3 Path from the top.
• Then Click "Start Garena Universal Maphack"
• Now run Warcraft 3 using Garena client.
• Here you go!
Garena Maphack

Notes:
• Use official Garena client, Don't use any Garena Crack/hack to use this maphack.
• Use this on your own risk, DotA-Addiction will not be responsible if anything happens to your Garena Account

Related Posts:

Latest Interview With IceFrog Recently Posted in Question and Answer Session #3

IceFrog has recently posted Q&A Session #3 on his blog. This time it is a very interesting Q&A session in which IceFrog explained few things about the gameplay of Dota-Allstars. Read it!

Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?


A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon.I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.


Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?

A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.

Q: What do you think of Starcraft 2 Editor?

A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.


Q: Have you decided if you are moving DotA to Starcraft 2 yet?

A: I've been actively exploring several options for some time now. Starcraft II might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:

- Will we be able to reproduce the subtle, but very important, unit spell, attack and movement mechanics properly?
- Will the art style fit DotA? Will there be enough unique and identifiable character models for heroes to use?
- Will it encourage team sponsors or help improve the DotA competitive scene?
- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.

These are the general issues I've been considering when thinking about what the right thing is for DotA's future.


Q: Why did you remove the combat regeneration from Heart of Tarrasque?

A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item.

This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.


Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?

A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is talking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.


Q: What will happen with the -switch command?

A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.


Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?

A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end.


Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?

A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily.


Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?

A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly.


Q: Do you have a schedule for day/week/month, according to which you are working with DotA?

A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.


Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?)

A: I could spend more time on it in the future if users want it that much, but I recommend trying out some tools that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.


Q: Will there be a new easter egg map soon?

A: What easter eggs? :)

Thanks to everyone that emailed me their questions. If you didn't see yours listed here and would still like me to answer it next time, let me know.

Diobolic Warcraft III Dota Tools, Customizing Warcraft III

The Best tool for Customizing Warcraft III Dota is Diabolic Warcraft III Tools. It is a quite old tool already posted on some forums but most of the people don't know about it. Diabolic Warcraft 3 Tools contain a lot of cool features like, Warcraft 3 Background, Font, Theme changer etc. - The most important thing about this toolkit is very user friendly, you can perform tasks within clicks.

Full Features:
Warcraft 3 Font Changer
Warcraft 3 Background Changer
• DotA Theme Manager (by Infrisios)
Warcraft 3 Models Changer (cooldown UI, Hero Model Fixes, command buttons)
Warcraft 3 Registry Fixer, Logo disabler.

Diabolic Warcraft 3 Tools Download Links:
Download dw3toolsv03.zip (mirror 1)
Download dw3toolsv03.zip (mirror 2)

Installation Guide:
• Download "Diabolic Warcraft III tools.zip" from the links above.
• After downloading extract it in your Warcraft 3 Folder.
•The path should look like this after extracting the files,
1. C:\Program Files\Warcraft III\dw3toolsv03\

2. C:\Program Files\Warcraft III\dw3toolsv01\DiabolicW3Tools.exe
• You're done.

Requirements:
• Diabolic Warcraft III Tools requires Microsoft .NET Framework 2.0 in order to work. You can download it using the link below:
- Download Microsoft .NET Framework 2.0 (direct link)

• Diabolic Warcraft III Tools uses mpq tool and needs Visual Basic 4 Runtime Files and Runtime Files Pack 3 to run properly, you can download both of them from links below;
- Visual Basic 4 Runtime Files
- Runtime Files Pack 3


Screen Shots:
Click to view






Dota Allstars v6.63 AI Map Download Links

Dota 6.63b AI Map v0.212, Now you can play AI in the latest Dota map. This version has few bugs & crash fixes but no fun stuff available in this AI map. Hope this map Dota 6.63b AI Map has no bugs/errors in it. Check the download link & read changelogs of Dota Allstars 6.63b AI 0.212.

Dota 6.63b AI 0.212 Changelogs:
====================
-First update to 6.63b
-Fixed an issue that was causing AI bots to learn their abilities out of order
-Fixed another issue that was still causing the game to crash when a player leaves the game early

-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)


Dota-Allstars v6.63 AI Map Download Links:
DotA_Allstars_v6.63b_AI_0.212.w3x

DotA 6.63 Loading Screen

Dota Loading ScreenDotA 6.63 has a really cool loading screen and a lot of people searching for it's Wallpaper version, your wait is over because Kunkka has released HD desktop wallpaper of Dota 6.63 Loading Screen. This resolution of this wallpaper is 1024x768, click the image above to enlarge.

How to unban Your Garena Account

How to Unban Your Garena Account

Recently, Garena has banned thousands of member accounts for using Garena Exp Hacks/Maphacks & Cracked Versions. People are worried about losing their accounts & they are looking for methods to get their account unbanned. Most of the banned members were innocent and they didn't use any hacks. Well, there is only 1 way to get your account unban which is "BUY UNBAN CARD". If you want to get unbanned by using this way, then read the following steps.

Guide:

• Go to Shop.Garena.com

• Click login from the left sidebar navigation.


• Login using your banned Garena account/password.

• You will be redirected to Garena Shop.


• Buy Unban Card for 49 GG Shells & Use it.


• Your account will be unbanned.

Note: You need to have GG Shells in order to buy items from Garena shop. If you don't have, just top it up.

Dota 6.63b Download and Changelogs.

Dota 6.63b - Dota Allstars 6.63b Map Download & Changelogs - News & Updates. Recently, IceFrog has released Dota 6.63 with huge changelogs so the new changes usually cause bugs. Dota 6.63b/Dota Allstars 6.63b will be released if there is any bugs/exploit found in the current release. So this post is created for Dota 6.63b News & Updates. If you have found anything wrong or any bug, feel free to share it here. All the updates regarding Dota 6.63b will be posted here.

Dota 6.63 - Dota Allstars 6.63 Map Download | Changelogs

Dota 6.63 - Dota Allstars 6.63 Map Download, Changelogs - Dota Allstars 6.63 Map is released with a cool loading screen. This release does not have any changes but it is mainly focused on balancing. You need Warcraft 1.24b Patch to play this map else you can't play. Download Dota 6.63 Map now and read it's changelogs.

Dota 6.63 Download - Dota Allstars 6.63 - Dota v6.63 Download Link:
Download Dota Allstars v6.63.w3x (Mirror 1)
Download Dota-Allstars v6.63.w3x (Mirror2)

Read DotA-Allstars 6.63 - Dota v6.63 Changelogs:
Click Here to Read Changelogs of Dota 6.63 Map

Dota Allstars 6.63 Loading Screen (Click to enlarge):

Dota 6.63 Loading ScreenWe hope that there will be no bugs with the current Dota 6.63 so we can enjoy the ultimate experience of Dota Alllstars

This post is created you to give the changelogs and download of Dota 6.63 map, If you have found any Dota 6.63 bugs/exploit feel free to share it here . Enjoy playing Dota Allstars 6.63 & Good job IceFrog. :)

Dota 6.63 AI Map - Dota Allstars 6.63 AI Plus Map Download.

Dota 6.63 AI Map - Dota Allstars 6.63 AI Plus Map Download. This post is created for Dota 6.63 AI map News & Updates. The maker of AI maps (BuffMePlz) has not posted any updates regarding Dota 6.63 AI Plus map. It will take some time for BMP to make Dota v6.63 AI Map because there has been a lot of changes recently done by IceFrog. All the Dota 6.63 AI news/updates will be posted here.

Garena hack Version 3.3 | Warcraft 1.24b Map hack.

The New Garena Hack 3.3 is released by GarenaHack-er, this version has built in Custom Kick, Diabolic Warcraft 3 Toolkit and Warcraft 1.24b maphack. You can use this Garena Hack with any Garena update. There are no MEGA Exp in this Garena Hack, even the original one doesn't have it. Read the guide and download the Garena Hack v3.3 with Warcraft 1.24b maphack.



Garena Hack v3.3 Download Links:

Download GarenaHack3.3R_CK_124b.exe

Step by Step Guide (for noobs):

• Download GarenaHack_4.04_v3.exe from the link above.

• Install it in your Garena Folder.


• After installing run "GarenaHack" from Desktop. (see icon imge on right)

• A pop-up will appear, just click "YES"



• Now click, "Start Garena Hack v3.3"

http://i27.tinypic.com/2u55f1w.jpg

• Garena Hack window will pop-up.



• Now click "Start Garena Client - MapHack 1.24b - Custom Kick"

http://i29.tinypic.com/33zdzpd.jpg

• A pop-up window will appear, click start..

http://i25.tinypic.com/2nvgjsw.jpg

• Another pop-up will appear, but this time you know what to do ^^.

http://i28.tinypic.com/20keruu.jpg


NOTES:
• Run Garena hack by following the steps above, stricly
• GarenaHack.exe and Garena.exe must not be in same directory (it must be in a sub-directory), if you see this, delete the folder, and reinstall Garena & Garenahack.
• There is no MegaEXP in this hack.
• There is no virus in this hack, if your antivirus say anything, just disable it.
• If any Garena update comes, * Update it normally but after the update, when the Garena client is started automatically again, close it, and the click "Start Garena" again from the GarenaHack. If you don't do this probably nothing will happen. But it's best if you do this.
• If you still have any problem you can post a comment.

Dota 6.62b 6v6 Download and Changelogs

Dota 6.62b 6v6 map has released. This map has extra 2 players in it, it is made by GoD-Tony. Dota 6.62b is released because of exploit in Dota 6.62 map and Dota 6.62b 6v6 followed the same thing. You can download Dota 6.62b 6v6 Map and play!


Dota 6.62b 6v6 Ver.1 - Dota Allstars 6v6 Download Links:
DotA_Allstars_v6.62b_6v6_Ver.1.w3x (Mirror 1)

Dota-Allstars v6.62b 6v6 Ver.1 Changelogs:
A quick update by IceFrog to fix a major exploit found in the official version of DotA.

Dota 6.62 AI Map | Dota Allstars 6.62 AI Plus Map Download

Dota 6.62 AI Map | Dota Allstars 6.62 AI Plus Map Download
- The Dota 6.62 AI Map. The creator of AI Map BuffMePlz has released Dota-Allstars 6.62 AI v0.21 after a very long time. This Dota 6.62 AI map is in beta stage and some bugs might occur. Download Dota-Allstars v6.62 AI v0.21 AI & read what he said about this AI Map.


DotA 6.62 AI - Dota Allstars 6.62 AI 0.21 Map Download:-
Download DotA_Allstars_v6.62_AI_0.21.w3x (Mirror 1)
Download DotA_Allstars_v6.62_AI_0.21.w3x (Mirror 2)

First release, updated to 6.62 and 1.24 compliant. Note that this is v0.21, and there will be bugs.

Some abilities are not working for bots yet (they learn them but don't use them), and this is expected and will be addressed in future versions.

The following game modes have been disabled for now:
-vr, -rv, -rd, -cd, -cm, -lm, -xl

The following game commands have been disabled for now:
-afk, -kickafk, -ah, -switch, -fun

Feel free to report any Bugs..
Enjoy!

Dota 6.62b Map Download and Changelogs

Dota 6.62b Map Download and Changelogs. Recently, DotA v6.62b is released due to a previously caused game breaking exploit in v6.62 and this is fix patch for it. DotA Allstars 6.62b is now the latest map & it is available for download. I hope this will be stable map release and we will not find any bugs/exploits in it.

Dota-Allstars v6.62b Changelogs:

* Fixed a major exploit that was recently discovered

Dota 6.62 Bug | Dota Allstars 6.62 Empty Bottle Expoit


Dota 6.62 Bug | Dota Allstars 6.62 Empty Bottle Expoit. Yes there is a bug in Dota-Allstars 6.62. You can have unlimited/infinite bottle charges without going fountain or by storing a rune just by using this bug, It can be easily reproduced with any hero. This Dota 6.62 bug is game breaking and abuse-able bug. You can see the video of Dota 6.62 Empty bottle bug.

Requirements:
• An Empty Bottle
• Scroll of Teleport
• Any Hero

Steps:
• Buy a Teleport and an Empty Bottle.
• Move away from base and use all the charges of your bottle.
• Now Teleport into fountain.
• Use waypoints function immediately by using Shift+Click the bottle to the fountain while teleporting.
• You will have infinite bottle charges. Just point the target to your bottle to refill it.
• Enjoy!

IceForg will probably release Dota 6.62b to fix this game-breaking bug. So wait some time until the new map comes. Enjoy using this bug in game until it gets fixed in the upcoming version.

Dota 6.63 Download- News and Updates.

Dota 6.63 News and Updates

Dota 6.63 - Dota Allstars 6.63 Map Download, Changelogs - News & Updates. As we all know that Dota 6.62 has been released after a long time and we have had no changes in it because of Warcraft 1.24b patch issue. The next release will be Dota 6.63 & this release will have some changes/balancing & tweaking if everything goes perfectly with Dota 6.62.

Update No.2 from IceFrog:


I've added HLC support to 6.63. This functionality allows leagues that use hosting bots to handle the game mode functions directly.

While the feature will still be tested to ensure that there are no unexpected side effects, I wanted to give leagues an early notice about this frequently requested feature.

Update No.1 from IceFrog:

The 6.62 release seems to be a smooth one so far, no major bugs reported yet.

I am starting 6.63 development now. This patch will be primarily focused on balance improvements.

If there are any changes you'd like to suggest, please feel free.

We hope that there will be no bugs with the current Dota release so we can enjoy the upcoming great changes in Dota 6.63 also the 8mb map file size increase (more heroes)..
Enjoy..

Dota 6.62 6v6 map version-1 Released

Dota 6.62 6v6 map version-1

Dota 6.62 6v6 map version#1 has released and it's available for download. It's is normal Dota Allstars with 2 extra players. This version is same as 6.61b and has no changes but it is compatible with the latest Warcraft 1.24b patch. Now you can play 6v6 Dota in the latest Dota 6.62 map, check the download link and the words from map author...

DotA 6.62 6v6 Notes:

Feature wise, v6.62 is the same as v6.61b, the only difference being that v6.62 is compatible with the Warcraft 1.24b patch.

Captains Draft (-cd) is 6v6 compatible in this version.

Dota Allstars 6.62 6v6 Ver.1 Map Download Links:

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